Description
Checkpoints is a lightweight server plugin that adds checkpoints for parkour maps, adventure servers, or events.
It includes a custom block called CheckpointPlate that you can place in the world so players save a checkpoint by stepping on it.
Config.json:
{ "MessagesPrefix": "&6&l[Checkpoints] &8» &f", "TeleportOnVoid": false, "VoidY": -64, "TeleportOnDeath": true, "MessagesTitle": "Well done!", "MessagesSubtitle": "Checkpoint saved successfully!", "CmdOnlyPlayers": "&cOnly players can use this command.", "CmdNoPlayerRef": "&cCould not get your PlayerRef.", "CmdNoPlayerRefOf": "&cCould not get PlayerRef for {player}", "CmdConfigReloaded": "&aConfig reloaded.", "CmdConfigSavedNoReload": "&aConfig saved (reload not supported, but it was saved).", "CmdCheckpointSaved": "&aCheckpoint saved.", "CmdCheckpointSaveFailed": "&cCould not save the checkpoint.", "CmdBackSelfOk": "&aTeleported back to your checkpoint.", "CmdBackSelfNoCheckpoint": "&cYou don't have a saved checkpoint.", "CmdBackOtherOk": "&aTeleported to the checkpoint.", "CmdBackOtherNoCheckpoint": "&c{player} doesn't have a saved checkpoint.", "CmdPlayerNotFound": "&cPlayer not found: {player}", "CmdUsageGeneric": "&cUsage: &b/checkpoints set|back [playerName]", "CmdUsageSet": "&eUsage: &b/checkpoints set [playerName] [x] [y] [z]", "CmdUsageBack": "&cUsage: &b/checkpoints back [playerName]", "CmdHelpHeader": "&eUsage:", "CmdHelpSetLine": "&b/checkpoints set [playerName] [x] [y] [z]", "CmdHelpBackLine": "&b/checkpoints back [playerName]", "CmdHelpReloadLine": "&b/checkpoints reload"}Player checkpoints are stored in
Checkpoints.json

