CenjiMap-1.2.1.jar
What's new
CenjiMap 1.2.1 — Changes since 1.1
- Added independent sizing for player arrows, creature dots, death markers, map pins and event icons.
- Added customizable text sizes and Default/Secondary fonts for coordinates, biome, map status and N/E/S/W.
- Fixed other-player arrow direction to follow their look direction.
- Added Seen, Visible and Always creature visibility modes, with configurable range, marker limit and spotted-memory duration.
- Added optional mob state colors: blue for calm, yellow for hostile, orange for searching, red for attacking you, purple for fleeing, pink for other combat and gray for unknown.
- Added individual color customization for every mob state.
- Improved terrain recentering during diagonal movement and made disconnect cleanup safer.
- Repaired CustomUI font updates that caused disconnects.
- Added the CenjiMap mod icon.
Updated defaults
| Setting | Default |
|---|---|
| Map size | 300 |
| Your arrow | 24 |
| Other-player markers | 24 |
| Creature dots | 13 |
| Death markers | 32 |
| Map pins/icons | 32 |
| Large map/event icons | 32 |
| All minimap text | 16 |
| Readout background opacity | 0% |
Existing saved preferences remain intact. Solid red remains the default creature color; state coloring is optional.
Custom NPC states may vary. Full gameplay and multiplayer testing remain pending.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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