Description
## What the mod does
- Wild capybaras spawn **near rivers, swamps, coasts, oases, and jungles**
- Low density: max **1–2 per river stretch** (~64 blocks)
- Craft a **Carrot on a Stick** (stick + carrot)
- Use the stick on a wild capybara to **tame** it
- Limit of **3 tamed capybaras** per player
- Tamed capybaras **slowly heal the player** if within 10 blocks
- They follow their owner and can be released using `/capy soltar`
## Crafting — Carrot on a Stick
**Station:** Farming Bench (Farming) or Workbench (Tinkering)
**Time:** 3 seconds
| Ingredient | Qty |
| --- | ---: |
| Stick (`Ingredient_Stick`) | 1 |
| Carrot (`Plant_Crop_Carrot_Item`) | 1 |
## How to play
1. Walk near a river during the day.
2. Craft the Carrot on a Stick.
3. Hold the stick and use it (click) on a wild capybara.
4. It becomes your friend and restores your health while nearby.
5. Max of 3. To release the nearest one: `/capy soltar`.
## Commands
All work in singleplayer, without `/op`.
| Command | What it does |
| --- | --- |
| `/capy` or `/capy status` | Shows how many you have, nearby wild ones, and water status |
| `/capy spawn` | Forces 1–2 capybaras to spawn near you (debug/test) |
| `/capy soltar` | Releases the nearest tamed capybara |
| `/capy limpar` | Removes nearby **wild** capybaras |
Aliases: `/capivara`, `/capivaras`, `/capycamp`. ## Installation
```powershell
cd C:\Users\ofici\CapyCamp
powershell -ExecutionPolicy Bypass -File .\deploy.ps1
```
The JAR is placed at `%APPDATA%\Hytale\UserData\Mods\CapyCamp-1.0.0.jar`.
1. Close the world/server and reopen it.
2. Confirm that `CapyCamp` is loaded by running `/plugin list`.
## Compatibility
- Java plugin with an asset pack (NPCs, items, spawns, and languages).
- Requires a Hytale client/server that loads `.jar` mods.
- Does not replace vanilla animals; uses the wild boar model with a recolored capybara texture.



