File Details
BubbleChat-1.5.0.jar
- R
- Mar 11, 2026
- 1.54 MB
- 44
- Early Access
File Name
BubbleChat-1.5.0.jar
Supported Versions
- Early Access
BubbleChat v1.5.0
New: Animalese Voice System
- 8 distinct voice types: Bright, Warm, Deep, Soft, Sharp, Mellow, Raspy, Squeaky
- 208 formant-synthesized audio samples (8 voices × 26 letters)
- Per-character playback synced to word reveal timing (50–80ms per letter)
- Pitch control with 13 presets (0.5x–2.0x)
- Yell pitch boost: words ending with
!get 1.2x pitch (stacks with ALL CAPS for ~1.44x) - Proximity audio within configurable range (default 5 blocks)
- Per-player volume overrides
New: Per-Player Animalese Mute
- Mute specific players' voice audio while still seeing their bubbles
- New "Animalese Muted" section on the Hidden & Muted page
- Permanent mute (no expiry) with one-click unmute
- Section auto-hides when server has animalese disabled
New: Voice Settings Page
- Dedicated UI from
/bchat vc→ Voice Settings - Speaker settings: Animalese toggle, Voice Type, Pitch
- Viewer settings: Volume (Muted–100%), Audio Range (1–30 blocks)
- Live preview with text input and 3 preset phrases
- "Playing..." button feedback while preview is active
- Reset button to restore all voice settings to defaults
New: Quick Command
/bchat vc on|offfor fast animalese toggle
Known Limitations / Future Updates
- Head rotation animation: Subtle head sway during speech is not currently possible — the Face animation slot overrides camera-driven head look direction, and the Hytale animation system does not support additive blending (or not sure how to). Will revisit when/if the API adds proper blend mode support.
- Voice chat proximity indicator: The voice chat system is entirely native C# client-side (opus.dll, rnnoise.dll). No server-side API surface exists to detect who is speaking or display custom indicators. Will revisit if Hytale exposes voice chat events to the server.

