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Block Regen

Automatically regenerate broken blocks after a configurable delay.
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BlockRegen-1.1.2.jar

File nameBlockRegen-1.1.2.jar
Uploader
NopeFRNopeFR
Uploaded
Sep 3, 2026
Downloads
5
Size
70.2 KB
File ID
8803569
Type
R
Release
Supported game versions
  • 0.6

What's new

[1.1.2]

Added

  • /blockregen help: lists every /blockregen command with a one-line summary.

[1.1.0]

Added

  • Optional CustomAreas integration(Incoming Plugin): if CustomAreas is also installed, tag any region with the BLOCKREGEN flag (/carea <name> flag add BLOCKREGEN) to give it its own regeneration rules. The /blockregen list window gains a Global/area dropdown: an area automatically inherits every global rule, but can override or add rules for specific blocks. An Independent toggle next to the dropdown lets an area ignore global rules entirely and use only its own. Nothing changes if CustomAreas isn't installed on the server.

[1.0.3]

Fixed

  • Fixed a corrupted character in the /blockregen admin chat message (it could show up as â?" on some clients).

[1.0.2]

Added

  • Anti-abuse protection: a block placed by a player no longer regenerates when broken, even if a regeneration rule exists for its type. This stops players from placing a ruled block just to farm it. Only naturally-occurring world blocks (never placed by a player) are affected by regeneration rules.
  • /blockregen admin: toggles a personal bypass for admins — while enabled, blocks placed by that admin stay eligible for regeneration (useful for rebuilding an ore vein or a decoration). The new state is confirmed with a yellow chat message and an on-screen notification.

[1.0.1]

Fixed

  • If a player places a new block where a broken block used to be before its regeneration timer runs out, the pending regeneration is now cancelled instead of later overwriting the block the player just placed.

Added

  • "Need floor" option: new --floor flag on /blockregen, plus a matching toggle in the /blockregen list window. When enabled, the block only regenerates if there's a solid block directly beneath the target position.
  • Random scatter radius: new radius option on /blockregen, plus a matching field in the UI. Lets a block regenerate at a random valid spot within X blocks of the original break point (e.g. a flower respawning slightly further away), never overwriting a block that's already there.

[1.0.0]

  • Initial release: /blockregen command, per-block-type configurable regeneration delay, /blockregen list window, ghost preview with countdown.

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