BetterClaim-1.4.0.jar
What's new
Changelog (1.4.0)
Added
Hub and party UI
- BetterClaim hub on
/bc: open claim map, party settings, or create a party from one screen (useBcHubUiin config, default on) - Non-members and Member permission subpages (replaces the old inline interaction page)
- Claim overlay initialized on worlds that are already loaded when the server starts
- Full UI translation sync across supported languages (de, es, fr, it, ru, uk, tr, hu, zh, pt-BR)
Deny zones (claim-denied regions)
- Admin deny zone GUI:
/bc admin→ Deny zones → Start opens the interactive claim map; Back returns to the admin panel without losing your corner selection - Map selection: pick two chunk corners on wilderness or already-claimed chunks; name the region and Save
- Live preview while selecting: orange/red overlay on the
/bcclaim map and tint on the world map (M key) during corner/preview phases only - Saved zones on claim map: after Save, deny zones stay outlined on the
/bcmap so staff and players can see no-claim areas (they do not stay tinted on the normal world map M) - Edge particles during preview only (no permanent particles on saved zones)
- Chat flow (alongside GUI):
/bc admin denyzone start,pos1,pos2,confirm <name>,cancel, pluslist,remove <name>, and legacycreate <name> - Deny zones stored in SQLite; they block new claims in the rectangle but do not block players from walking through
Fixed
Claim map
- Wilderness stays readable when your personal claim limit is full (limit shown in tooltip only)
- Grid cells align without gaps; claimed chunks keep a visible outline between neighbors
- Safer partial map refresh after claim/unclaim (avoids UI crashes on rapid clicks)
- Mod performance improvement
Party color and world map
- Party color applies consistently on
/bcmap and world map (M); cache refresh after save (flushMapUpdate)
Deny zones
- Claim map and deny-zone selection map no longer show a broken red X terrain background
- Corner selection works on wilderness and claimed chunks from the GUI map
- Selection phases (
pos1/pos2/ preview) advance correctly before Save - Deny zone grid updates refresh cells in place instead of clearing the terrain container
- Preview tint is removed from world map (M) after Save, cancel, or selection timeout
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