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BarrierView

A Hytale mod that renders wireframe outlines around invisible barrier blocks, making them visible to players for building and debugging purposes.

File Details

BarrierView-1.0.jar

  • R
  • Feb 6, 2026
  • 22.23 KB
  • 130
  • Early Access

File Name

BarrierView-1.0.0.jar

Supported Versions

  • Early Access

Complete Redesign

This version is a complete rewrite of the mod, replacing the texture-based approach with a command-driven wireframe system.

Added

  • /barrierview command to toggle barrier visibility per-player (alias: /showbarrier)
  • /barriermode command to switch between Individual and Grouped display modes
  • /barriercolor command to customize wireframe colors
    • 15 color presets: red, green, blue, yellow, cyan, magenta, orange, pink, purple, lime, aqua, white, gray, black, gold
    • Animated rainbow mode that cycles through 8 colors
    • Full hex color support (#RGB, #RRGGBB formats)
  • Grouped display mode - Renders only the outer outline of connected barrier shapes, hiding internal edges
  • Individual display mode - Renders complete wireframe boxes around each barrier block
  • Per-player settings for visibility, display mode, and color
  • Automatic cleanup when players disconnect

Changed

  • Barriers are now invisible by default (vanilla behavior)
  • Visibility is now toggled per-player instead of globally
  • Switched from texture replacement to debug wireframe rendering
  • Grouped mode is now the default display mode

Removed

  • Barrier texture replacement assets (Barrier.blockymodel, BlockTextures)
  • Asset pack functionality (IncludesAssetPack: false)

Technical

  • Uses Hytale's DisplayDebug packet system for efficient per-player rendering
  • Scans current chunk (32x32 blocks) within ±32 blocks vertically
  • Updates every 1.5 seconds for balanced performance
  • Smart edge detection algorithm hides internal edges between adjacent barriers in Grouped mode