File Details
BarrierView-1.0.jar
- R
- Feb 6, 2026
- 22.23 KB
- 130
- Early Access
File Name
BarrierView-1.0.0.jar
Supported Versions
- Early Access
Complete Redesign
This version is a complete rewrite of the mod, replacing the texture-based approach with a command-driven wireframe system.
Added
/barrierviewcommand to toggle barrier visibility per-player (alias:/showbarrier)/barriermodecommand to switch between Individual and Grouped display modes/barriercolorcommand to customize wireframe colors- 15 color presets: red, green, blue, yellow, cyan, magenta, orange, pink, purple, lime, aqua, white, gray, black, gold
- Animated rainbow mode that cycles through 8 colors
- Full hex color support (#RGB, #RRGGBB formats)
- Grouped display mode - Renders only the outer outline of connected barrier shapes, hiding internal edges
- Individual display mode - Renders complete wireframe boxes around each barrier block
- Per-player settings for visibility, display mode, and color
- Automatic cleanup when players disconnect
Changed
- Barriers are now invisible by default (vanilla behavior)
- Visibility is now toggled per-player instead of globally
- Switched from texture replacement to debug wireframe rendering
- Grouped mode is now the default display mode
Removed
- Barrier texture replacement assets (Barrier.blockymodel, BlockTextures)
- Asset pack functionality (IncludesAssetPack: false)
Technical
- Uses Hytale's DisplayDebug packet system for efficient per-player rendering
- Scans current chunk (32x32 blocks) within ±32 blocks vertically
- Updates every 1.5 seconds for balanced performance
- Smart edge detection algorithm hides internal edges between adjacent barriers in Grouped mode

