Backrooms-0.1.12--0.5.6.jar
What's new
Changelog — Last 6 Hours (July 10, 2026)
All commits pushed to origin/master on https://github.com/favasur/backrooms-hytale.git
Latest — acbd176 (tag: v0.1.12-0.5.6) — Refactor flickering onto vanilla block with proper OFF variant
Repo rename
- GitHub repository renamed from
wrong-yellow→backrooms-hytale - Local root folder renamed to match
- All URLs and references updated in README, changelog
- Git remote URL updated to
https://github.com/favasur/backrooms-hytale.git
Big refactor: Custom blocks → Vanilla override
- Removed all 3 custom
Block_White_Build_Lightsourcevariants (ON/Flickering/Off) - Created vanilla
Build_Lightsource_Whiteoverride atBuild/Lightsource/with:AmbientSoundEventId: "Backrooms_Light_Buzz"for looping buzz soundLight.Radius: 15for actual world light emission
- Created
Block_Lightsource_White_Offas OFF variant (same vanilla texture, no light, no sound) - Flickering now works on the vanilla lightsource block — no custom block needed
Flickering timing rebalance
- Flicker burst chance: 50% → 12% (much rarer)
- Rest period between bursts: 0.5-1s → 2-6s
- Initial delay before first flicker: 0.25-1s → 1.5-4.5s
- Rapid cycling during bursts kept the same (1-4 ticks per state)
BLOCK_OFFchanged fromBuild_Black_Cube→Block_Lightsource_White_Off
Sound fixes
- Sound events restored at
Server/Audio/SoundEvents/(correct path the game scans) - Removed old test path
Server/soundevent/ - Added
AudioCategory: AudioCat_Ambientback to both sound events - Changed
Volumefrom0back to0.0(matching original working format) - Lightsource and Caveman Cutout now emit their looping ambient sounds correctly
Texture fixes
- Panel_2Tall and Panel_3Tall blockymodels:
doubleSided: true → false(single layer rendering)- Back face offset matches front face offset (was using different atlas region)
- Right/left face offsets changed to
x=0(solid color, prevents texture bleeding)
2c7a211 — Fix Caveman/Stop Sign collision
- Block_Caveman_Cutout.json, Block_Stop_Sign.json
- Removed
Material: Solidfield entirely (following base game plant block pattern) - Changed
HitboxTypefromNone->Plant_Tall_Full(valid 2-block-tall plant hitbox) - Removes collision by mimicking how plant blocks handle it
- Removed
b65d4d0 — Major rework: Flickering, sound, panels
New flickering variant block
- Created Block_White_Build_Lightsource_Flickering.json with buzz sound
- Deleted Block_White_Build_Lightsource_Dimmed.json (ON/OFF only now)
Rewritten flickering logic
- FlickeringTickingSystem.java: ON/OFF only, rapid cycling, 50% flicker start chance
- Buzz sound flickers naturally with block swaps
Double-layer texture fix
- Panel_2Tall.blockymodel, Panel_3Tall.blockymodel: doubleSided false
Sound fix
- Block_White_Build_Lightsource.json: restored buzz sound on FULL variant only
d14580a — Texture, placement & sound fixes
- Block_Caveman_Cutout: fixed texture proportions (StretchUV)
- Wool slabs: SlabFacingPlayer rotation mode
- Block_Stop_Sign: Stone -> Metal sound
2dfa5c0 — Validation error fixes
- Fixed Block_Stop_Sign RotationMode error
- Removed unused Flammable/Friction/Hardness from all 15 blocks
350bbd9 — Sound ID fix
- All blocks: ItemSoundSetId ISS_Items_Stone -> ISS_Blocks_Stone
f1c37b8 — Icons, models & missing fields
- Added PNG icons for all 15 blocks
- Created blockymodel files for slabs/stairs
- Added missing JSON fields
01a14cb & f31ad1b — Audio fixes
- Moved sound events to Server/Audio/SoundEvents/
- Converted audio to mono (Common/Sounds/)
- Created SFX_Attn_Loud parent event
0ebbbe5 — Ambient sound restore
- Restored AmbientSoundEventId on lightsource and caveman blocks
3e2e310 — Validation error fixes
- Corrected sound/particle IDs
- Removed invalid hitbox types
5469211 — Mod ID rename
- wrongyellow_flicker -> wrongyellow
8d44333 — Initial asset validation fixes
- Removed invalid HitboxType: FullBlock
- Fixed SlabFacingPlayer rotation
- Restored vanilla blockymodel references
- Added Opacity, State, ConnectedBlockRuleSet to slabs/stairs
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
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