AutoEat

Automatically eats food and drinks potions from your inventory when your health drops low, so you never die fumbling for a snack mid-fight.

File Details

autoeat-1.1.1.jar

  • R
  • Feb 13, 2026
  • 52.49 KB
  • 116
  • Early Access

File Name

autoeat-1.1.1.jar

Supported Versions

  • Early Access

v1.1.1

Priority System Rework

  • Replaced the old 3-tier priority (1st / — / Last) with a 5-level system (— / 1 / 2 / 3 / 4 / 5)
  • Click the priority button to cycle through levels, each with its own color:
    • dark gray (no override, uses default order)
    • 1 green (eat first)
    • 2 teal
    • 3 blue
    • 4 amber
    • 5 red (eat last)
  • Items with explicit priorities (1-5) are always eaten before items with no override

Search

  • Added a search bar to the Food tab and the Potions tab
  • Filters items in real-time as you type
  • CLEAR button to reset the search

Commands

  • Added /ae allow (aliases: y, yes, unblock) — allow the food item you're holding
  • Added /ae block (aliases: n, no, deny) — block the food item you're holding
  • Added /ae list (aliases: ls, blocked) — list all blocked items
  • Removed the old /ae block <add|remove|list> command
  • Holding a non-food item now shows "Not a food item" feedback

Settings

  • Added "Full" (100%) health threshold option — keeps you topped off at all times

Status Command

  • /ae status now shows a single "Priority overrides" count instead of separate "Eat first" and "Eat last" counts

Config

  • Old configs are automatically migrated: eatFirstItems become priority 1, eatLastItems become priority 5
  • Old keys are dropped on save