Aura Magic

This mod is aiming to use the existing 6 elements and by adding 11 more will enhance the existing elemental magic system.

File Details

AuraMagic.jar

  • R
  • May 10, 2026
  • 4.17 MB
  • 50
  • Early Access

File Name

AuraMagic.jar

Supported Versions

  • Early Access

1) Changed the name of the Start NPC block so in old maps this might not work

2) Added New Wind Spell that makes stairs going down and a single block that lasts long. This is to get down from high places

3) Changed Start NPC so it uses a entity that animates the same as a character, I then added a few more dialogs and a shop that you can exchange from other shards to wind. This is using the inhouse hytale shop but it needs more features

4) Updates the Angel and Large Temple to be split into parts and build up randomly. The Angel Temple is much more complex.

5) Updated chunk spawning of all cyrstals and prefabs so firstly they don't spawn in Zone 4 or ocean and then I worked out the average hight for the other zones and only spawn them in high places. There will be way less crystals everywhere but when you get to mountains they are way more concentrated and I made the crystals longer