AttackAnimationsFramework-0.2.0
What's new
- promote current tuned AAF pipeline config to code defaults and sanitize fallbacks
- fix per-player client animation override leaks with stronger restore/reassert flow
- expand family routing/scope coverage for tools/heavy weapons (including waraxe/scythe paths)
- tighten interaction-chain cadence/progress alignment and runtime gating
- clean up integration/docs so AAF is reusable beyond Darktide
- added support for ranged weapons
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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