[U6] Arm Cannons

Wield the power of these legendary weapons!
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ArmCannons-v0.6.1.zip

File nameArmCannons-v0.6.1.zip
Uploader
Dyz89Dyz89
Uploaded
Aug 27, 2026
Downloads
82
Size
1.8 MB
File ID
8748265
Type
R
Release
Supported game versions
  • 0.6

What's new

v0.6.1 Changelog 08/27/2026
- The Elemental Update! -

- Prefab updated! it is now BNArenav0.3 the trigger volumes are changed now they will always work and take you to the proper team spawn spot. I also added a Chest on each side so you can easily Deposit your chips to clear them out. Perfect to quickly starting a new round!
Also removed the bottom layer of the barrier wall around the arena, so that ground projectiles don't bounce off them. Buffed the damage for lingering on the opponents field from 1 to 2.

- The ETank now has an appropiate "Drinking" sound effect, adjusted the drinking animation to be 2 seconds and changed the pose a bit.Also the ETank is now craftable at the Alchemist's Workbench! Here is the recipe if you want to craft it!
1x Large Potion Bottle + 6x Wild Berries + 1x Blood Leaf
considering its a full 100% HP restore, i added some high requirements but still more convenient to craft than a Greater Health Potion.

- Buffed Holy circle to increase Slash defense from 30% to 40% mostly because getting hit by 3 swords does a lot of dmg and with the circle slowing you down it can be a guaranted kill...that totally didnt happen to me while PvP'ing with my friend, nope couldnt be me.

- Update 6 brought a few extra options for Selector attacks, this now allowed me to restrict how the Sword hitbox comes out. Before it was tied to where you are Looking, which could lead to some akward swings. Sometimes even missing if someone was very close to you, with the update it now spawns from a fixed position, so it should consistently hit anything in front of you.
Other attacks have had their Selector and Speed adjusted, like the Shockwave

- Finally made the 3d model for the MiniBomb also fixed the throw position of the bomb.

- Added Proper icons for Lava, Ice, Grass and Holy Buffs/Debuffs

- Added MegaManEXE as a playable model! like the others you need to op yourself or have the server host change your model.

- I have added several "Damage Cause" of the following elements:
Fire > Wood > Elec > Aqua
Each one with the title "Xover" on it, this is because Hytale will add their own element system so i don't want it to conflict with mine.

- I swapped the position of Grass field and Ice field. Icons and Images have been adjusted. Why? So players can easily adapt that any Fire Battle Chip is a "Forward Direction" and any Wood Chip is a "Right Direction" 

- Now to use any Elemental Chip, you have to Crouch for a few seconds and gain the "ElemRDY" buff, this will allow you to use them, if the buff is not there, you will simply use the regular chip of that same direction.

- Elemental Armors have been added! These Chest pieces increases your defense against every attack by 20% but take Double damage from your elemental Weakness! For now these armors are slightly better than vanilla Cobalt. However in future updates with Hytale adding more elements, these weaknesses will be adjusted.
For example Aqua Armor will be weak to Hytale Thunder Runes and Xover_Elec battle chips.

- Because of the Elemental armors, i have now properly adjusted some of the "Stage" Chips and 10 New Chips added! please check the mod description on the website for more details.

- Thank you to Lewai for making HyCreator, this has allowed me to accurately customize all of my projectile Hitboxes! this is something i've been struggling. But now they truly match the model!

- NOTE: Battle Chips Salamander and Hammer are a bit janked, the former sometimes doesnt explode and the latter is inconsistent when breaking the blocks.

- Also i recently noticed that despite your Audio Settings, all of my SFX were playing at full volume...apparently i needed to add the "Audio Category: AudioCat_SFX" into every single SoundEvent for it to finally be synchronized. I'm documenting this if in the future this changes and affects my Audio.

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