Arm Cannons

Wield the power of these legendary weapons!
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ArmCannons-v0.6.zip

File nameArmCannons-v0.6.zip
Uploader
Dyz89Dyz89
Uploaded
Jul 28, 2026
Downloads
54
Size
1.5 MB
File ID
8523815
Type
R
Release
Supported game versions
  • 0.5

What's new

v0.6 Changelog 07/27/2026

- Added a bit of Varation to more sounds on the BNBuster for when you miss a shot and use Chips, this is because after playing PvP with my friends with the Buster...we really missed a lot of our shots just frantically trying to dodge projectiles hehe, so hearing that sound repeadetly is really rough XD 

- My Friend Rellik suggested that maybe i should make the Item Icons larger and make the Direction inputs more clear, so i did, i both flipped the 3d model of the Chips and the icons are larger...though the inputs are still kinda hard to see, hopefully what i did is good enough.

- Likewise he couldn't tell when he landed a hit, so i noticed Hytale has a default Weapon Reticle for all their weapons, i have now implemented this reticle to ALL my weapons. Additionaly the MBusterBN now has more Hit particles on all of its attacks and uses the Mace Reticle since it includes direction markers, sadly no markers for going forward.

- Balance Changes for the MBusterBN:
 ● ALL Battle chips now stack from 5 to 30, this is mostly a QoL for Hytale PvE. This way your inventory is not super cluttered with 5 stacks, since in PvP it's expected everyone clears their inventory and use the chips as provided within the Battle.
 ● Full Charge Shot: Lowered the damage from 32 to 28, SE from 5 to 8 and slows you down while charging. 
 ● MiniBomb: Bigger Range but lower damage, only direct hits do the 30 damage, also changed the spawn position, due that if used near a wall on your left side, the bomb would explode hitting you instead. Also increased throwing speed.
 ● Cannon: On hit the opponent will be stunned for a short while.
 ● Shotgun: each bullet now deals 10dmg and changed the animation making the reference i was aiming more noticeable
 ● MetGuard/Recov30: Due to inconsistency and accidental uses while in PvP i have split these into the same Directional format as the Battle Chips, Metguard is now a Forward use, while Recov30 is a Back motion

- Added the E-Tank, upon consuming you get a full HP Restore! this is to make repeated Battle Network rounds go smoothly and not having to spent time recovering. No crafting recipe but i will include it on the next patch, since whenever Update 6 becomes available i will see what changes i can make with the new content!
 
- Prefab: BNArenav0.2
  Has been added! this prefab spawns an arena to play BN matches, however the Trigger Volumes do need to be editted so they teleport to the correct coordinates, i'll see if theres anyway i can fix it so its automatic.
It has a spike floor in the case i do add Battle Chips that can break the floor, however this is still version 0.2 I will playtest with my friends a few more times to see if its enough space and provides proper strategy.

- 5 New Chips! these are meant for support or arena control
Neutral = Anti-Damage ( Summon a Substitute )
Forward = Lava Stage (AoE Fire circle)
Back = Sanctuary ( AoE Defense Buff but LowSpeed)
Left = Grass Stage ( AoE Healing but LowDefense )
Right = Ice Stage ( Fast Speed, but Unable to Attack )

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