ArchStar

A small tech mod that adds power generation, machines, tools, and item transportation. Content can be highly customized for developers.

File Details

ArchStar-beta0.3.0.jar

  • B
  • Mar 23, 2026
  • 659.45 KB
  • 43
  • Early Access

File Name

ArchStar-beta0.3.0.jar

Supported Versions

  • Early Access
POWERED ITEMS UPDATE
- Added Powered_Item and Battery tags
- Capacitors now charge Powered items and batteries
- Added new textures to the UI for broken items. The items would previously crash the game upon opening the ui.
- Steel Drill and Sodium Battery now charge in the capacitor
- Sodium battery will now recharge the drill
- Improved the input progress bar
- Improved the fuel progress bar
- Added the Charger component
- Replaced the input component in the capacitor to the charger component.
- Decreased Capacitor Buffer from 8mv -> 800kv
- Decreased Capacitor I/O from 344v -> 172v

UI OVERHAUL
- Reworked UICommandBuilder so that there is only 1 source of truth. The builder is stored as a global variable in the common page and referened directly whenever needed. It is sent at the beginning of every game tick and immediately reset to a new builder for that tick.
- Added UIComponentContext and IMachineUIComponent. These classes allow for more dynamic component generation while maintaining compatibility with the UI system.
- FIXED THE ********* ITEM GRID YEEEESSSSSS!!!!!! (For context, the bug that was fixed was a MASSIVE thorn in my side and previously thought to be unfixable.)
- With the above bug fix, progress bars and energy images can not update every tick instead of being locked to once per second.
- Removed CommonUIUpdater as its no longer necessary with the above bug fix.
- Inventory sections for item grids are not assigned dynamically. 0-99 are for manual sections and 100+ are used for dynamic assignment. Inventory is the only one currently, and uses an id of 1.
- Added Equipment tab.
- Made many more changes I forgot to document.