File Details
Aqua-Thirst-hunger-0.1.19.jar
- R
- Jan 31, 2026
- 1.02 MB
- 101
- Early Access
File Name
Aqua-Thirst-hunger-0.1.19.jar
Supported Versions
- Early Access
================================================================================
AQUA-THIRST&HUNGER - v1.0.0 INITIAL RELEASE
================================================================================
[!] SYSTEM BOOT: "The Survival Expansion"
[+] FORK STATUS: Project successfully forked from HytaleHungerMod (Aex12).
[+] CORE REFACTOR: Namespace migrated to mx.jume.aquahunger.
>> NEW FEATURES (THIRST MODULE)
+ Implemented Thirst System (0-100 scale).
+ Added "Dehydration" status effect and damage ticks at 0 thirst.
+ Added Thirst HUD (Blue Bar) - Requires MultipleHUD.
+ Added "Canteen" item for portable water storage.
+ Added "Fruit Hydration": Fruits provide x5 hydration bonus.
>> HARDCORE BALANCE (SURVIVAL MODULE)
+ SCARCITY MODE: Food restoration values reduced by 75% globally.
+ POISON RISK: Consuming Raw Meat now applies Poison_T1.
+ SMART REGEN: Health regeneration costs 2.0 Hunger + 0.5 Thirst per tick.
+ RESPAWN PENALTY: Players respawn with 50% Hunger/Thirst (Configurable).
>> INTEGRATION & COMPATIBILITY
+ AndieChef Support: Native values for Sushi, Yakimeshi, Sake, etc.
+ External Support: Auto-calculation for unknown mod items based on Rarity.
+ Atomic Reload: New command `/aquahunger reload` (Hot-reload configs).
>> COMMANDS
+ /aquahunger (Admin/Config)
+ /aquathirst (Hydration Management)
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AQUA-THIRST&HUNGER - v1.0.0 LANZAMIENTO INICIAL
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[!] INICIO DEL SISTEMA: "La Expansión de Supervivencia"
[+] ESTADO FORK: Proyecto bifurcado exitosamente de HytaleHungerMod (Aex12).
[+] REFACTOR NÚCLEO: Namespace migrado a mx.jume.aquahunger.
>> NUEVAS CARACTERÍSTICAS (MÓDULO DE SED)
+ Implementado Sistema de Sed (Escala 0-100).
+ Añadido efecto "Deshidratación" y daño por ticks al llegar a 0.
+ Añadido HUD de Sed (Barra Azul) - Requiere MultipleHUD.
+ Añadido item "Cantimplora" para transporte de agua.
+ Añadido "Hidratación Frutal": Las frutas otorgan bono x5 de hidratación.
>> BALANCE HARDCORE (MÓDULO DE SUPERVIVENCIA)
+ MODO ESCASEZ: Valores de restauración de comida reducidos un 75%.
+ RIESGO DE VENENO: Comer Carne Cruda ahora aplica Veneno_T1.
+ REGEN INTELIGENTE: Regenerar salud cuesta 2.0 Hambre + 0.5 Sed por tick.
+ PENALIZACIÓN RESPAWN: Reaparición con 50% Hambre/Sed (Configurable).
>> INTEGRACIÓN Y COMPATIBILIDAD
+ Soporte AndieChef: Valores nativos para Sushi, Yakimeshi, Sake, etc.
+ Soporte Externo: Cálculo automático para items desconocidos según Rareza.
+ Atomic Reload: Nuevo comando `/aquahunger reload` (Recarga en caliente).
>> COMANDOS
+ /aquahunger (Admin/Config)
+ /aquathirst (Gestión de Hidratación)

