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Aqua Thirst & Hunger

The most complete hunger and thirst system for Hytale. Balanced survival, custom foods, stamina buffs, poisoning, AFK detection, and seamless RPG leveling integration.🍖💧

File Details

Aqua-Thirst-hunger-0.1.19.jar

  • R
  • Jan 31, 2026
  • 1.02 MB
  • 101
  • Early Access

File Name

Aqua-Thirst-hunger-0.1.19.jar

Supported Versions

  • Early Access

================================================================================
AQUA-THIRST&HUNGER - v1.0.0 INITIAL RELEASE
================================================================================

[!] SYSTEM BOOT: "The Survival Expansion"
[+] FORK STATUS: Project successfully forked from HytaleHungerMod (Aex12).
[+] CORE REFACTOR: Namespace migrated to mx.jume.aquahunger.

>> NEW FEATURES (THIRST MODULE)
   + Implemented Thirst System (0-100 scale).
   + Added "Dehydration" status effect and damage ticks at 0 thirst.
   + Added Thirst HUD (Blue Bar) - Requires MultipleHUD.
   + Added "Canteen" item for portable water storage.
   + Added "Fruit Hydration": Fruits provide x5 hydration bonus.

>> HARDCORE BALANCE (SURVIVAL MODULE)
   + SCARCITY MODE: Food restoration values reduced by 75% globally.
   + POISON RISK: Consuming Raw Meat now applies Poison_T1.
   + SMART REGEN: Health regeneration costs 2.0 Hunger + 0.5 Thirst per tick.
   + RESPAWN PENALTY: Players respawn with 50% Hunger/Thirst (Configurable).

>> INTEGRATION & COMPATIBILITY
   + AndieChef Support: Native values for Sushi, Yakimeshi, Sake, etc.
   + External Support: Auto-calculation for unknown mod items based on Rarity.
   + Atomic Reload: New command `/aquahunger reload` (Hot-reload configs).

>> COMMANDS
   + /aquahunger (Admin/Config)
   + /aquathirst (Hydration Management)

================================================================================
AQUA-THIRST&HUNGER - v1.0.0 LANZAMIENTO INICIAL
================================================================================

[!] INICIO DEL SISTEMA: "La Expansión de Supervivencia"
[+] ESTADO FORK: Proyecto bifurcado exitosamente de HytaleHungerMod (Aex12).
[+] REFACTOR NÚCLEO: Namespace migrado a mx.jume.aquahunger.

>> NUEVAS CARACTERÍSTICAS (MÓDULO DE SED)
   + Implementado Sistema de Sed (Escala 0-100).
   + Añadido efecto "Deshidratación" y daño por ticks al llegar a 0.
   + Añadido HUD de Sed (Barra Azul) - Requiere MultipleHUD.
   + Añadido item "Cantimplora" para transporte de agua.
   + Añadido "Hidratación Frutal": Las frutas otorgan bono x5 de hidratación.

>> BALANCE HARDCORE (MÓDULO DE SUPERVIVENCIA)
   + MODO ESCASEZ: Valores de restauración de comida reducidos un 75%.
   + RIESGO DE VENENO: Comer Carne Cruda ahora aplica Veneno_T1.
   + REGEN INTELIGENTE: Regenerar salud cuesta 2.0 Hambre + 0.5 Sed por tick.
   + PENALIZACIÓN RESPAWN: Reaparición con 50% Hambre/Sed (Configurable).

>> INTEGRACIÓN Y COMPATIBILIDAD
   + Soporte AndieChef: Valores nativos para Sushi, Yakimeshi, Sake, etc.
   + Soporte Externo: Cálculo automático para items desconocidos según Rareza.
   + Atomic Reload: Nuevo comando `/aquahunger reload` (Recarga en caliente).

>> COMANDOS
   + /aquahunger (Admin/Config)
   + /aquathirst (Gestión de Hidratación)