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Apocalypse Miragelands(Prismarine Abyss Edition)

The aftermath of the great war left behind pieces of devestated lands. Though not everything was destroyed in the way it seems. Venture out beyond the devestated lands and discover The Apocalyptic Miragelands. Where the Prismarine Abyss resides.
The shores of the Prismarine Abyss

The shores of the Prismarine Abyss

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The first sub-biome

The first sub-biome

A coral reef before a major drop down.

A coral reef before a major drop down.

The second sub-biome you'll encounter.

The second sub-biome you'll encounter.

The third sub-biome

The third sub-biome

The fourth sub-biome is filled with, you guessed it, Sulphur (not fully implemented as of now)!!

The fourth sub-biome is filled with, you guessed it, Sulphur (not fully implemented as of now)!!

You... you are not supposed to be here.

You... you are not supposed to be here.

The "final" layer of the abyss. Surely there isn't more... right?!

The "final" layer of the abyss. Surely there isn't more... right?!

Description

The Apocalypse Miragelands lands redefine what 'devastation' means. which for now only consists of the Prismarine Abyss. This project is far from finished and still has some bugs and quirks. 

You can enter either through an ancient gateway, type in Prismarine Abyss and you'll find a portal key, or by doing the following:

1. /op self

2. /Instance 

3. Locate PrismarineAbyss/Prismarine_Abyss and press spawn

CAUTION WHEN ENTERING THE PRISMARINE ABYSS: The world is really pushing what Hytale's generation is capable of and is not very optimised as of now. People with lower-spec PCs are advised to crank down the render distance all the way down to the lowest and see how far you can go from there.

The Prismarine Abyss is a coral reef with deep crevasses that lead to a coloured assortment of "sub-biomes". These biomes are empty right now but will serve a function later; let's see how deep you dare to go!

There are still a bunch of things to do, but for now these are the main priorities:

• Re-do world generation for much better optimization

• Creating more prefabs for existing structures

• Create fauna and flora which will inhabit the biomes

• Provide all items with propper naming

• Create a core progression through the biomes (this includes Weapons, Vehicles, Food Types, Potion Effects, Custom Crafting Tables and their respective upgrades.)

• Make a boss battle (2 to be exact)

• Overhaul the current NPC (There is a prefab which DOES spawn, but it is extremely rare. You can look it up in the Npc spawner if you want to see it. Of course this NPC will be more present in later updates; for now I'll keep him as a rare easter egg.)

• And lastly the other 4 biomes, but that will be at a much later date (They are VERY unfinished and I've only worked on 3 so far)

 

The Apocalypse Miragelands(Prismarine Abyss Edition) Team

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Just a guy who enjoys hytale and makes silly mods