Alec's Tamework!

Mob taming framework and asset patcher. Breeding, traits, leveling, tame management UI, easier interaction chains, capture/spawn items that store metadata, ownership/tamed status, lots of behavior components and more!

File Details

Alec's Tamework! v2.16.1

  • R
  • Jul 1, 2026
  • 18.83 MB
  • 4.9K
  • 0.5

File Name

Alec's Tamework! v2.16.1.jar

Supported Versions

  • 0.5

## 2.16.1 - Server Stability Hotfix - 2026-07-01 ### Fixed * Fixed managed coop scans so optional block-state reflection misses are cached instead of throwing repeatedly on the world tick thread, and reduced stale-ref noise while resolving coop block locations. * Fixed several server-freeze risks in high-activity worlds by keeping Tamework ticking-system sweep and cache state scoped to each active world store instead of sharing it across instances. * Moved legacy telemetry migration and compatibility metrics work onto dedicated daemon workers with HTTP timeouts, reducing startup and tick stalls when telemetry or metrics I/O is slow. * Fixed NPC profile persistence updates so partial state saves merge with existing profile data instead of clearing unrelated fields during revive, recall, and lost-recovery flows. * Fixed captured spawner edge cases so stacked spawner items cannot be capture targets, and failed spawn attempts roll back item consumption. * Fixed interaction inventory effects so full inventory or hand failures fail closed instead of partially applying incomplete item changes. * Fixed command selection UI refresh and navigation callbacks so delayed updates ignore unloaded worlds instead of throwing during unload races. * Fixed a rare command target HUD crash that could happen when inventory or hotbar events updated player candidates while the world tick was snapshotting them. * Fixed command target HUD tame requirements showing one required tranquilizer stack even when the NPC role required more.