Alec's Tamework!

Asset patching and NPC framework for Hytale. Breeding, traits, tame management UI, easier interaction chains, capture/spawn items that store metadata, ownership/tamed status, lots of behavior components and more!!

File Details

Alec's Tamework! v2.11.1

  • R
  • May 22, 2026
  • 17.67 MB
  • 1.8K
  • Early Access

File Name

Alec's Tamework! v2.11.1.jar

Supported Versions

  • Early Access

2.11.1 - Universal Asset Patches, Live Self-Test, and German Localization - 2026-05-22

Added

  • Expanded optional patching from NPC templates into a generic JSON and JSON-like asset overlay system for server-side assets, including item assets, root/item interactions, Tamework config assets, particles, projectiles, entity effects, drops, and NPC roles/templates.
  • Added generated-patch hot-reload observation so /tw patches reload can report generated targets, hot-reloaded targets, and targets that require a restart instead of assuming every asset family reloaded safely.
  • Added /tw patches selftest and /tw patches selftest cleanup so operators can validate patch generation and reload classification in-game with isolated fixtures for NPC role/template, item action, Tamework config, .particlesystem, and common asset targets.
  • Added German localization.

Changed

  • Updated the README and wiki to describe asset patches as a generic optional-dependency system rather than an NPC-template-only workflow.
  • Renamed the optional patch wiki pages from NPC template patch pages to asset patch pages.

Fixed

  • Optional asset patches now generate before server JSON asset validation so vanilla-safe downstream assets can receive Tamework-only actions and configs when Tamework is installed.
  • Non-.json JSON-like targets such as .particlesystem assets are now published safely into the generated patch pack.