Alec's Animal Husbandry! - Taming, Breeding, Mounts, Combat Pets, Leveling, Hunger, Thirst, and more!

Tame, breed, care for, fight with, level up and more all vanilla animals. Train beasts as combat pets, breed livestock for the best harvesting efficiency, and so much more!

File Details

Alec's Animal Husbandry! v1.4.1

  • R
  • Apr 9, 2026
  • 9.01 MB
  • 1.0K
  • Early Access

File Name

Alec's Animal Husbandry! v1.4.1.zip

Supported Versions

  • Early Access

1.4.1 - Coop Fallback Restoration Hotfix - 2026-04-09

Fixed

  • Restored the temporary coop fallback assets (Server/Farming/Coops/Coop_Chicken.json and Server/Tamework/Items/Coops/ACCoopChicken.json) so coop flows remain stable when Alec's Coops is not enabled.

Changed

  • Updated manifest.json version to 1.4.1.

1.4.0 - Multi-Food Feed Families + Timed Feed Happiness - 2026-04-08

Added

  • Added predator-specific needs/happiness config assets (AHNeedsBeast, AHHappBeast) so tamed predators can consume/use carnivore feed with dedicated impulse mappings.
  • Added optional food classification parameters to tamed templates (FoodFavorite, FoodGeneric, FoodPremium) for role-driven feed impulse mapping without per-role config duplication.

Changed

  • Updated command item naming to Animal Control Flute (base) and Combat Beast Flute (upgrade), and aligned player-facing docs/localization.
  • Updated command item progression recipes/bench tiers to the current design (Animal Control Flute on Farming Bench Tier 2, Combat Beast Flute on Farming Bench Tier 6 with Wild Wisteria log gate).
  • Converted the base command item presentation from bag-style visuals/sounds to flute-style behavior and refreshed flute texture/icon differentiation between Animal Control and Combat Beast variants.
  • Feed interactions now keep AttractiveItemSet as the baseline food family and also accept feed items by cohort (Tw_Feed_Herbivore for livestock/neutral/critter, Tw_Feed_Carnivore for predator).
  • Passive needs consumption now includes feed items in container food ids (herbivore feed for default cohorts, carnivore feed for predator cohort).
  • Happiness configs now use timed feed impulses (HandFeedDurationMinutes, FeedImpulseDurationMinutes) with param/item mappings so feed effects refresh instead of stacking.
  • Enabled HerbivoreFeed and CarnivoreFeed asset-set toggles in AHGlobal.
  • Expanded tamed livestock group matching for neutral/critter cohorts using wildcard suffixes and restored Mosshorn coverage in livestock interaction role lists.
  • Removed the temporary coop fallback assets introduced in 1.3.4.
  • Updated release metadata to 1.4.0 and aligned required Alec's Tamework dependency to 2.8.x.
  • Rebalanced companion happiness around generic feed so baseline care remains below breeding readiness: generic feed impulses are now stronger negatives while active care boosts (hand-feed and pet) were tuned to let players push breeding readiness through intervention.
  • Raised breeding happiness requirements from 70 to 80 across passive breeding configs and manual breed interaction gates for livestock, neutral, beast, and critter cohorts.
  • Expanded wiki/README coverage for 1.4.0 command and care loops, including dedicated Feed Items + Feed Trough pages, generic-feed happiness penalty notes, and Wisteria-gated Combat Beast Flute progression guidance.