Alec's Animal Husbandry! - Taming, Breeding, Mounts, Combat Pets, Leveling, Hunger, Thirst, and more!

Tame, breed, care for, fight with, level up and more all vanilla animals. Train beasts as combat pets, breed livestock for the best harvesting efficiency, and so much more!

File Details

Alec's Animal Husbandry! v1.4.0-beta.zip

  • B
  • Apr 8, 2026
  • 9.21 MB
  • 43
  • Early Access

File Name

Alec's Animal Husbandry! v1.4.0-beta.zip

Supported Versions

  • Early Access

1.4.0 - Multi-Food Feed Families + Timed Feed Happiness - 2026-04-08

Added

  • Added predator-specific needs/happiness config assets (AHNeedsBeast, AHHappBeast) so tamed predators can consume/use carnivore feed with dedicated impulse mappings.
  • Added optional food classification parameters to tamed templates (FoodFavorite, FoodGeneric, FoodPremium) for role-driven feed impulse mapping without per-role config duplication.

Changed

  • Feed interactions now keep AttractiveItemSet as the baseline food family and also accept feed items by cohort (Tw_Feed_Herbivore for livestock/neutral/critter, Tw_Feed_Carnivore for predator).
  • Passive needs consumption now includes feed items in container food ids (herbivore feed for default cohorts, carnivore feed for predator cohort).
  • Happiness configs now use timed feed impulses (HandFeedDurationMinutes, FeedImpulseDurationMinutes) with param/item mappings so feed effects refresh instead of stacking.
  • Enabled HerbivoreFeed and CarnivoreFeed asset-set toggles in AHGlobal.
  • Expanded tamed livestock group matching for neutral/critter cohorts using wildcard suffixes and restored Mosshorn coverage in livestock interaction role lists.
  • Removed the temporary coop fallback assets introduced in 1.3.4.
  • Updated release metadata to 1.4.0 and aligned required Alec's Tamework dependency to 2.8.x.
  • Rebalanced companion happiness around generic feed so baseline care remains below breeding readiness: generic feed impulses are now stronger negatives while active care boosts (hand-feed and pet) were tuned to let players push breeding readiness through intervention.
  • Raised breeding happiness requirements from 70 to 80 across passive breeding configs and manual breed interaction gates for livestock, neutral, beast, and critter cohorts.