File Details
Alec's Animal Husbandry! v1.4.0-beta.zip
- B
- Apr 8, 2026
- 9.21 MB
- 43
- Early Access
File Name
Alec's Animal Husbandry! v1.4.0-beta.zip
Supported Versions
- Early Access
1.4.0 - Multi-Food Feed Families + Timed Feed Happiness - 2026-04-08
Added
- Added predator-specific needs/happiness config assets (
AHNeedsBeast,AHHappBeast) so tamed predators can consume/use carnivore feed with dedicated impulse mappings. - Added optional food classification parameters to tamed templates (
FoodFavorite,FoodGeneric,FoodPremium) for role-driven feed impulse mapping without per-role config duplication.
Changed
- Feed interactions now keep
AttractiveItemSetas the baseline food family and also accept feed items by cohort (Tw_Feed_Herbivorefor livestock/neutral/critter,Tw_Feed_Carnivorefor predator). - Passive needs consumption now includes feed items in container food ids (herbivore feed for default cohorts, carnivore feed for predator cohort).
- Happiness configs now use timed feed impulses (
HandFeedDurationMinutes,FeedImpulseDurationMinutes) with param/item mappings so feed effects refresh instead of stacking. - Enabled
HerbivoreFeedandCarnivoreFeedasset-set toggles inAHGlobal. - Expanded tamed livestock group matching for neutral/critter cohorts using wildcard suffixes and restored Mosshorn coverage in livestock interaction role lists.
- Removed the temporary coop fallback assets introduced in
1.3.4. - Updated release metadata to
1.4.0and aligned required Alec's Tamework dependency to2.8.x. - Rebalanced companion happiness around generic feed so baseline care remains below breeding readiness: generic feed impulses are now stronger negatives while active care boosts (hand-feed and pet) were tuned to let players push breeding readiness through intervention.
- Raised breeding happiness requirements from
70to80across passive breeding configs and manual breed interaction gates for livestock, neutral, beast, and critter cohorts.