File Details
Alec's Animal Husbandry! v1.1.0
- R
- Mar 15, 2026
- 585.61 KB
- 94
- Early Access
File Name
Alec's Animal Husbandry! v1.1.0.zip
Supported Versions
- Early Access
## 1.1.0 - Beast Taming Expansion + Command Flute - 2026-03-14 ### Added - Added first-pass Beast role coverage by overriding all vanilla Beast roles (`Template_Predator` lineage) in Animal Husbandry. - Added `Tamed_` Beast role variants for all supported Beast roles, currently wired to `Template_Predator_Tamed`. - Added `Template_Predator_Tamed` by copying `Template_Cat_Pet` from Alec's Cats for Beast-tamed behavior. - Added Beast-compatible Soul Lantern spawner support (`AnimalHusbandry_Soul_Lantern` + filled variant + spawner config) with Animal Husbandry-specific localization and icon. - Added a new Animal Husbandry wiki item page for Nametag usage and integration context. ### Changed - Wild Beast role overrides now include taming + interaction wiring (`IsTameable`, `TameRoleChange`, `InteractionConfigId`). - Added a `Template_Predator` override with Tamework interaction support so Beast tame flows can execute at template level. - Added missing Beast/command parameter definitions to `Template_Predator_Tamed` so tamed Beast role fields (for example `Tamed_Wolf_Black`) resolve cleanly. - Added `TargetRange` and `CombatFleeIfTooCloseDistance` parameter definitions to `Template_Predator_Tamed` to fix runtime parameter-resolution errors (for example `Tamed_Bear_Grizzly`). - Added dedicated Beast interaction config `TwInteractionConfig_AnimalHusbandry_Predator` and wired Beast roles to it. - Beast taming now requires the target NPC to be below 20% health (`NpcHealthPercent` with `LessThan 20.0`). - Updated Animal Husbandry interaction and command-role allowlists to include the new Beast role variants. - Added tamed Beast role coverage to `Needs`, `Happiness`, `Breeding`, and `Companion` config role-id lists. - `Template_Livestock` sleep wake routing now preserves sleep origin: wake returns to `Idle` when sleep started from idle/follow, and returns to `Hold` when sleep started from hold. - Exposed `IsTameable`, `TameRoleChange`, and `InteractionConfigId` as parameters in chained Beast base roles (`Bear_Grizzly`, `Snake_Marsh`, `Spider`) so child variants can override tame settings without parameter visibility errors. - `TwInteractionConfig_AnimalHusbandry_Predator` role allowlist now contains only Beast and tamed-Beast roles (livestock role IDs removed). - `TwInteractionConfig_AnimalHusbandry` role allowlist now excludes Beast and tamed-Beast roles so Beast handling is isolated to the dedicated Beast interaction config. - Beast taming now additionally requires `Sleep.Tranquilized`; `Template_Predator` now forces tranquilized Beasts into `Sleep.Tranquilized` while `Tw_Status_Tranquilized` is active and wakes them when the effect ends. - Added `TranquilizerSleepThresholdSeconds` to `Template_Predator` so per-role tuning can require longer remaining tranquilizer duration (supporting higher-hit tranquilizer thresholds through effect-duration stacking). - Added `TranquilizerSleepHealthRange` to `Template_Predator` and gated tranquilizer-forced sleep by health ratio (default `[0, 0.2]`, so Beasts only fall asleep at 20% health or lower unless overridden per role). - Tranquilizer sleep threshold behavior in `Template_Predator` now latches eligibility while the effect is active: once the duration threshold is met, dropping health into `TranquilizerSleepHealthRange` will trigger sleep without requiring an additional tranquilizer hit. - Updated Beast tamed template spawner item bindings to use Animal Husbandry Soul Lantern IDs instead of cat-specific spawner IDs. - Updated command-item crafting quality/bench presentation for command bag and Beast command flute (`Uncommon`/`Rare`, Farmer's Workbench tier 2 for flute recipe). - Expanded wiki index pages to include Nametag under companion utility and item navigation.