Aetherhaven-2.6.0.jar
What's new
[2.6.0] - 7/27/2026
Added
- Town Journal villager locate — Each villager in the Town tab has a trail button. Toggle it to see green particles leading to them or to where they were last seen. Press again or walk close to stop the trail.
- Villager audit log — Town villager deaths, removals, and confirmed missing events append to
villager_audit/{world}/audit.jsonlunder the mod data folder. Disable withVillagerAuditLogEnabledin config.json. - Support bundle upload —
/aetherhaven support uploadzips town saves, villager audit logs, NPC telemetry, config, and recent server logs, then sends them to aetherhaven.net for admin download. - Community submission editor — In Creative mode, the building editor staff has a My submissions tab. Edit and save to upload a new version. Pending updates replace your submission. Live buildings stay up until an update is approved.
- Debug commands for quest board, inn, and town rank —
/ah questboard reroll,/ah inn reroll, and/ah townrank set <rank>. Optional--townand--playertargeting. - Command tab completion — Aetherhaven commands suggest values while you type (construction ids, town names, quest ids, and more).
- Tool key labels — In the Town Journal under Settings, Personal, open Tool key labels to choose what keys show on tool hints for the path shovel, plot staff, patrol wand, shop spots, guard command, and more. This only changes what you see. Set each label to match your game settings so the hints stay accurate.
- Multi town membership — You can join other towns as a guest while still owning only one. Use the town picker in the Town Journal when you belong to more than one town.
- Chalk for miners — Chalk is now a valid material option for miners.
- Keep water when building — New plot creator option for docks and boat plots. Water stays around the build during assembly. Empty markers inside the building still hollow out interiors.
- Town territory and expansions — Towns claim map chunks, not just a fixed square. Members can be allowed or blocked from breaking blocks, placing blocks, harvesting, chests, and doors. At a completed town hall, use the expand tab to buy adjacent chunks (100 gold, then 200, and so on). The world map border follows your claim shape.
- Building favorites — Star buildings in the plot crafting bench or on the community website. Open the Favorites tab to see everything you saved. Community favorites sync between the website and in-game.
- Crossmod villager schedules — Other mods can register custom schedule locations and patch existing villager weekly routines without replacing full schedule files.
- Rank based follower and guard limits — How many villagers and guards can follow you at once depends on your town rank. Higher rank towns can hire more guards too.
- Guild hall guard roster — The guild hall town records shelf lists your hired guards and shows how many you have out of your town rank limit.
Changed
- Shop spot status panel — Moved to the top left so it no longer covers the clock.
- Town NPC death messages — When a town linked NPC dies, members see coordinates and a short cause line.
- Plot creator community submit — Submit to community starts unchecked by default. Server config can still opt in by default.
Fixed
- House assignment picker — Portal visitors and hired guards only appear when you can assign them to a house, after accepting their house quest.
- Battle horn sound — Nearby players hear the horn when someone blows it.
- Plot signs over water — Plot signs on boat plots sit above the water surface.
- Prefab materials for tree trunks — Buildings using tree trunks now ask for gatherable trunk blocks, not the full block version.
- Villager energy at work — Finishing work at a POI no longer refills hunger, energy, or fun. Rest comes from beds and food spots instead.
- Community submit duplicate buildings — Submitting from the plot creator no longer creates duplicate entries on the crafting bench.
- Guard combat — Hired guards engage hostiles more reliably, fight back when hit, and defend you in follow mode. Multiple following guards join the same fight.
- Raid quest spawning — Raid waves search wider for dry land on the surface and try another direction when blocked by water or cliffs.
- Raid march behavior — Raid mobs march toward town again and keep pathing toward staged waypoints.
- Raid quest tracking — Raid mobs in unloaded chunks no longer disappear from the quest or compass when you approach town.
- German town planning desk (de-DE) — Updated German names for tools and benches at the town planning desk.
- Plot blueprint salvaging — Plot blueprints can be salvaged at the salvaging bench for 5 gold coins again.
This mod has no additional files

