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Aetherhaven

Aetherhaven is a town-building add-on built around laying out plots, growing a settlement with named locals, and following quests that push your town forward.

File Details

Aetherhaven-0.9.2.jar

  • R
  • Apr 30, 2026
  • 2.54 MB
  • 102
  • Early Access

File Name

Aetherhaven-0.9.2.jar

Supported Versions

  • Early Access

## [0.9.2] - 4/30/2026 ### Fixed - **Plot placement & charter move:** the white/red building outline (and gray outlines for other plots) stays on screen instead of flashing once and disappearing. (The path tool was clearing debug overlays in the background for anyone with path-tool permission, even when the tool wasn’t in your hand.) - **Villager doors:** villagers opening or closing doors use the same kind of placement checks as the base game, so doors are less likely to shift, clip, or break—especially on wide or multi-piece doors. ### Added - **Innkeeper:** extra dialogue when the inn has no visitors in rotation, so the conversation still fits the situation. - **Debug / staff (town quest access + command permissions):** `/aetherhaven villager reset` — removes broken town-villager tracking, respawns villagers near you, and updates IDs across town data (homes, inn pool, locks, registry) while keeping quests, reputation, and gifts where the mod can carry them forward. ### Changes - **Plot placement UI:** your building’s outline is always shown first; in very large towns, only the closest other plots get a gray outline so the important box stays easy to see. - **Debug commands:** the `DebugCommandsEnabled` config switch is removed. `/aetherhaven` debug subcommands are always available; who can run them is controlled only by the game’s command permissions (same as other commands).