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protego plus

extends duration of protego

This mod edits the "protego" spell timing: it will be easier to successfully block incoming attacks with "protego", make a perfect parry, and also dodge them, at any difficulty mode. It is not OP because difficulty level has been rebalanced without buffing/nerfing anything: -in hard mode enemies will attack more frequently to compensate the longer casting time of their spells (why should they forcedly stay idle?). This mod lets you enjoy hard modes with longer battles, same difficulty and parry chance without giving up time to cast spells.

parry time in hard mode: 1s instead of 0,6s parry time in normal mode: 2s instead of 1s

It also extends range of revelio spell!

If you feel the battles are too easy, deactivate the talents that boost protego/stupefy spell damage (because more parry means more automatic damage to enemies)

last update:

  • in hard mode protego window is 1s while in medium it is 2s. I lowered to 1s because 2s were really a lot…it was too easy to win any fight in hard mode. Use "MEDIUM" if you need more time please. Stock value for hard was 0,6s…
  • increased all enemies max level to 40 (why some enemies should be forced to stay lower level than your?

previous update:

  • some enemy spells are no more able to break player shield
  • reduced mod size thanks to new official update

The protego plus Team

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