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Native Spells Plus

Adds some native spells to the game that weren't finished prior to the game release
An explosive spell that hurls enemies away with a powerful shockwave

An explosive spell that hurls enemies away with a powerful shockwave

A restraining spell that completely paralyzes the enemy’s body, immobilizing them like stone

A restraining spell that completely paralyzes the enemy’s body, immobilizing them like stone

A destructive spell that shatters objects and knocks back enemies with a concussive blast

A destructive spell that shatters objects and knocks back enemies with a concussive blast

A stunning spell that releases a burst of energy, destabilizing the enemy and leaving them temporarily vulnerable

A stunning spell that releases a burst of energy, destabilizing the enemy and leaving them temporarily vulnerable

Description

Use the exact same powerful spells enemies cast against you.

This mod enables native, vanilla-accurate spells for the player, mirroring enemy behavior and the game’s original events. Each spell preserves timing, animations, camera beats, impact, and the game’s own VFX/SFX and voice lines for a seamless, lore-friendly experience.

What’s included

4 complete spells: Reducto, Expulso, Petrificus Totalus, and Stupefy

In-game preview videos for each spell

Original voice lines

Original visual and sound effects, no “custom” rewrites

Unified spell icon set with a consistent visual identity


Spells

Reducto: A destructive spell that shatters objects and knocks back enemies with a concussive blast.

Expulso: An explosive spell that hurls enemies away with a powerful shockwave.

Petrificus Totalus: A restraining spell that completely paralyzes the enemy’s body, immobilizing them like stone.

Stupefy: A stunning spell that releases a burst of energy, destabilizing the enemy and leaving them temporarily vulnerable.


Design goals

Vanilla fidelity: behavior, timings, and constraints match the base game.

No stat inflation: no overpowered tweaks or off-brand effects.

Drop-in friendly: intended to blend naturally with a vanilla or lightly modded playthrough.


Created by Pedro Reuter, a web developer exploring new horizons in game modding. Discord: pedroreuter

Feedback is welcome. If something feels off, report it and it’ll get tightened up.

The Native Spells Plus Team

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