
Important information below, please read all.
Overview: Players will have the chance to face off against Dragons! That's right Dragons! The dungeon features five distinct zones, each offering unique mechanics and enemies. This mod is designed to provide an immersive experience, with all content exclusively within the dungeon.
Dungeon Entrance: The dungeon entrance can be found in Aranshire. Travel to the village's Floo Flame and head right toward the vendors. The entrance is located behind a bench, between trees.
Dragons Immunity: Dragons are immune to certain spells, making them more challenging to deal with.
Bug(s): There's a bug list below.
Completion: The dungeon is considered complete once you reach the end and interact with the dragon statue. It's worth noting that it is possible to finish the dungeon without killing a single AI.
Last thing and not least, enjoy! :)
Extra Info
Patches:
Version 1.0.8: The fix is live for dragons not spawning.
Version 1.0.9: Fixing an issue for Dragons & Knights proper difficulty levels. Small changes to the layout of the 2nd zone with the 1st dragon (HB). Small change to the position of 2nd dragon (GW) in 3rd zone. Now there's an auto quest inside the dungeon to give proper objective to the player and other very small changes.
Version 1.0.10: Fixing an issue where the 2nd Dragon fireball attack would hit the ground. Changing a bit the layout of the 2nd Dragon platform.
Version 1.0.11: Removing fire breath attack from the last dragon since, a fix can't be found at the moment.
Version 1.0.12 (Live): Adjusting the position of the Green Dragon & layout since there's still an issue with his attacks.
Bugs List:
- If loading into the save doesn't work you'll need to restart the game, this will be fixed by Devs for patch 1.1.
- Dragons don't become aware of the player when getting attacked.
- Dragons can sometimes not take any damage (very rare). Dying or reloading the dungeon removes the issue.
- Dragons can sometimes run away/disengage combat.
- Greenwhelsh dragon can lose awarness of the player causing him to wander off combat and breaking the encounter.
- HungarianHorntail dragon fire breath attack isn't properly angled due to mesh issues, which has been removed for better quality but his behavior is a bit weirder because of that change.
- Green Dragon fire ball attack hits ground collision 10-20% of the time (was 90%).
What's next/Update: Unfortuntely I can't work on this mod anymore because of personal issues, I've accomplished 90% of what I wanted with it and I'm glad with the result. Little bit sad that I can't fix all the issues or try to workaround them but at this point it's out of my control. Thank you for enjoying the mod.