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Rinual's Practice Arena

Instantly test mods and train against Jumbo Cactaur in the Insomnia Arena equipped with a fully geared end-game team.
Arena Unleashed (5).jpg

Arena Unleashed (5).jpg

Arena Unleashed (1).jpg

Arena Unleashed (1).jpg

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Arena Unleashed (2).jpg

Final Fantasy XV Windows Edition Screenshot 2024.05.20 - 18.26.29.77-0.75x-art-scale-0_90x.jpg

Final Fantasy XV Windows Edition Screenshot 2024.05.20 - 18.26.29.77-0.75x-art-scale-0_90x.jpg

Final Fantasy XV Windows Edition Screenshot 2024.05.21 - 01.33.20.29-0.75x-art-scale-0_90x.jpg

Final Fantasy XV Windows Edition Screenshot 2024.05.21 - 01.33.20.29-0.75x-art-scale-0_90x.jpg

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Arena Unleashed (6).jpg

Final Fantasy XV Windows Edition Screenshot 2024.08.20 - 16.39.18.07-0.75x-art-scale-0_90x.jpg

Final Fantasy XV Windows Edition Screenshot 2024.08.20 - 16.39.18.07-0.75x-art-scale-0_90x.jpg

Final Fantasy XV Windows Edition Screenshot 2024.05.21 - 01.26.09.43-0.75x-art-scale-0_90x.jpg

Final Fantasy XV Windows Edition Screenshot 2024.05.21 - 01.26.09.43-0.75x-art-scale-0_90x.jpg

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Final Fantasy XV Windows Edition Screenshot 2024.06.02 - 14.20.49.92-0.75x-art-scale-0_90x.jpg

Final Fantasy XV Windows Edition Screenshot 2024.06.02 - 14.20.49.92-0.75x-art-scale-0_90x.jpg

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Arena Unleashed (3).jpg

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Arena Unleashed (4).jpg

Description

Rinual's Practice Arena

 

8/16/2026 Update:

Now a basic and "Unleashed" version of the arena exist. One is lighter and faster, more or less the same as before. A second version called "Unleashed" is reworked in a variety of ways to add support for additional mods, in particular the Debug Battle Menu being added to Rinual's Mod Menu.

  • Support for Debug Battle Testing in Mod Menu
  • Corrected Practaur AI to be properly fixed in the center as intended for the practice target (no longer will be knocked across the arena)
  • Added Arena VFX during combat
  • All "Worldshare" packages added to the unleashed version, increase the range of mods that can be tested there, as well as graphics, ocean, etc...

 

Uses a custom boot sequence to load only the bare essentials for quickly testing various mods that don't require visiting specific parts of the game. 

  • Your party will load into an arena, fully equipped with every weapon, outfit, ability, skill, and item in the game, making sure you are ready to test anything you could want from within a small arena.
  • Wind has been added at a high strength for physics experimentation. 
  • You will also have the ability to initiate a fight with a cactaur for battle testing as well.

 

Speed (at max graphics): ~ 28 seconds from booting till the arena fades in to begin testing, about 4x faster than booting the game normally

 

Though this is intended to minimize the time spent testing by modders, reverse engineers, musicians and 3d artists changing various parts of the game, it also provides a quick way to just jump into a test battle as well. 

 

There are Two versions included in the mod pack, and two optional add-ons here

  1. Rinual's Practice Arena - This is the faster version of the mod for general testing
  2. Rinual's Practice Room (Unleashed) - Slower load, but adds additional mod support by loading all "Worldshare" packages, which also load additional graphics options, ocean, etc... This version also loads the Arena VFX from Insomnia when battle starts, to disable this, left click the mod and hit the trashcan next to the last file data://effects/environment/insomnia/entity/envfx_in_king_space_full/vlink/envfx_in_king_space_full_arena.vlink


 

 

I also created an addon system for this, to allow modders to customize this more easily without needing to edit this mod at all, I've provided two examples of the system in the optional files here. However, I have also uploaded the source scripts with comments and a rough guide for those curious as a modding resource - Rinual's Practice Arena - Addon System. 

 

How it works:

When booting Rinual's Practice Arena, the player gets prompted to initiate a fight with a practice cactaur. If the player selects no, a script is loaded into the game, by default this script is empty and unused by the game.

There are two simple example addons provided.

  1. Music, Ramuh's Staff, and Ramuh VFX load in and trigger, allowing for quick VFX and music testing.
  2. Teleports the party to a looking platform that spawns in for them above the arena, this is useful for environment testing. 

An example XML is also provided already setup that you can edit easily, with comments, and provides an easier base than the vanilla temporary.xml file, more info

 

 

Care was taken to reduce how much was loaded into the game's memory to make analyzing the contents of game memory more efficient, doing so also increases the load speed, but may also increase the need to manually load normally loaded packages manually. If its important enough and you can't figure out how to load those assets with the addon system, request it in the comments with an explanation of what you are hoping to test with it. 

 

**Note**

Added a weapons truck in the distance. This is an important asset to have load while Flagrum works out an existing bug between the mod loader and file references. Certain file references can cause unrelated assets to unload, the weapons truck is one of the most consistent indicators that this has happened. 

 

 

 


Manually install by double clicking the .fmod

https://ko-fi.com/rinual -- Support me on Ko-fi or message me on Discord for commissions.

https://discord.gg/7cNNwwJKsJ --- FFXV Exineris Modding Discord 

https://github.com/Kizari/Flagrum/releases *Version 1.6.5+ required

https://github.com/Kizari/Flagrum/wiki/Using-the-Mod-Manager  Guide for new users

 

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