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PlantCare

does plant caring automatically with periods of time
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File namePlantCare v7.7.zip
Uploader
DrNoDrNo
Uploaded
Jun 24, 2026
Downloads
282
Size
681.8 KB
File ID
8311488
Type
R
Release
Supported game versions
  • 11.0.0.0000

What's new

Version 7.7

  • [fix] Restored cross-character plant info: Harvest times now persist in global settings and old per-character harvest time data is migrated so /apc and /plantcare show plants from other characters again.
  • [fix] Fixed harvest time and date handling: Added safer timestamp formatting and nil checks so missing or invalid harvest/reap times show as - instead of producing broken or misleading output.
  • [fix] Improved watering/fertilizing logic: Water and fertilizer actions now use delayed grow calls after picking up the inventory item, and care resumes only after the plant's water/fertilizer points have updated. Harvest pre-care now keeps the planned water and fertilizer actions together, waters first, fertilizes next, and harvests only after both updates have completed.
  • [mod] Adjusted the harvest pre-care option: Renamed the option from "Water before the harvest" to "Water and fertilize before harvest" and updated the matching labels across locale files.
  • [mod] Adjusted the plant merchant UI: The merchant overlay now supports the updated material-buying workflow, including the dedicated water and fertilizer buy buttons, material level controls, rarity controls, the aligned buy amount input, and updated tooltips for the configured buy amount.
  • [add] Added configurable water/fertilizer buying: Added a new setting for "Buy this many water/fertilizer", including UI, saved settings, tooltips, and translations. The store buttons now buy the configured amount instead of only refilling stacks.
  • [loc] Updated localization strings: Added the new auto-buy-material texts, updated the buy-water / buy-fertilizer tooltip text, and refreshed harvest pre-care wording across locale files.
  • [fix] Improved settings and pot fallback behavior: Settings are stored per character, and missing or unreadable pot levels now default to level 1 before selecting planting materials.

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