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Fey Bound Subclasses

Fey inspired subclasses for some of the base classes

Fey Friend (Bard Subclass)
You’ve earned the favor of the Feywild – through charm, wit, or a pact you barely understand. Your performances blur reality, your presence unsettles, and your magic compels, distracts, and deceives.
Level 3
* Fox Fire: Outline enemies in light, granting advantage to attacks.
* Lure of the Glade: Whisper that compels a creature to move or flee.
Level 4
* Beguiling Presence I: Advantage on Persuasion and Deception checks.
Level 5
* Fey Power +2: Your Fey energy grows.
Level 6
* Step Between Petals: Teleport up to 9m.
* Gilded Words: Command a creature to flee, freeze, or drop items.
Level 8
* Beguiling Presence II: Persuasion and Deception improve further.
* Mirrored Reflex: When surprised, gain a chance to avoid attacks.
Level 10
* Revelry Spiral: Surround foes in maddening illusions.
* Nature’s Encore: Revitalize allies with natural magic.
Level 12
* Beguiling Presence III: Masterful sway over words and illusions.


Member of the Seelie Court (Druid Subclass)
You have pledged allegiance to a Seelie Court. Your magic emphasizes charm, healing, and radiant presence, shielding allies and disarming foes with grace and light.
Level 2
* Fox Fire: Expose enemies in radiant light.
* Verdant Touch: Heal an ally with living magic.
Level 6
* Courtly Stillness: Calm emotions in an area.
* Glamour Trick: Subtle burst of glamour to distract foes.
* Step Between Petals: Teleport up to 9m.
Level 10
* Glade Light: Radiant burst that dazzles foes.
* Dance of the Glimmering Court: Hypnotic illusion enthralls multiple enemies.
Level 12
* Court Grace III: On casting spells, allies gain resistance to damage for one round.

Member of the Unseelie Court (Druid Subclass)
You have pledged allegiance to an Unseelie Court. Your eerie magic channels shadow and fear, controlling the battlefield with menace and illusion.
Level 2
* Hollow Wood Mask: Frighten foes with a spectral mask.
* Lure of the Glade: Whisper that compels movement or fear.
Level 4
* Wild Whispers I: Your spells may frighten targets.
Level 6
* Thornbind Pact: Entangle a target in shadowy thorns.
* Flickerstep: Vanish and reappear nearby.
* Step Between Petals: Teleport up to 9m.
Level 10
* Pale King’s Gaze: Aura weakens foes’ resolve.
* Slip Between Realms: Phase briefly out of reality.
Level 12
* Wild Whispers II: Stronger fear effect on spells.

  1. Oath of the Verdant Pact (Paladin Subclass)
    You swore an oath not to a god, but to the Feywild itself or an archfey guardian. You protect balance, punish despoilers, and draw strength from blooming life.
    Level 1
    * Verdant Grasp: Vines erupt to restrain a foe.
    Level 2
    * Fox Fire: Radiant light reveals enemies.
    Level 6
    * Silverlight Judgement: Beam of radiant punishment.
    * Unforgiven Thorns: Retaliatory strike of vines.
    Level 8
    * Rebuke Aura II: Retaliatory damage aura.
    * Pact Avatar I: Transform, gaining resistance and strength.
    Level 10
    * Nature’s Encore: Revitalize allies.
    * Springheart Blessing: Aura of healing renewal.
    Level 12
    * Rebuke Aura III: Stronger retaliatory aura.
    * Pact Avatar II: Improved avatar resilience.
    * Adaptation (Pact I): Gain resistance to an element.

    Fey’s Boon (Ranger Subclass)
    A powerful fey owes you a debt or favors your soul. You gain a boon: a companion, powers, and Feywild gifts.
    Level 3
    * Fox Fire: Radiant outline reveals enemies.
    Level 6
    * Step Between Petals: Teleport short distance.
    * Silverlight Judgement: Radiant strike.
    Level 10
    * Summon Fey: Call a fey ally to your side.
    Level 12
    * Companion Empowerment: Summoned fey improves in power.

    Fey-Touched (Rogue Subclass)
    A rogue marked by fey magic: agile, subtle, and unpredictable. Glamour and trickery guide your strikes.
    Level 3
    * Veilstep: Shrouded movement that confuses observers.
    Level 5
    * Step Between Petals: Teleport short distance.
    Level 7
    * Grasp of the Verdant Pact: Bind a foe in vines mid-combat.
    Level 8
    * Fey-Touched Spells I: Gain extra trick spells.
    Level 9
    * Fey Trickery IV: New trick effects (mobility, blindsight, charms).
    Level 10
    * Fey Fickle Boon: Choose a permanent skill boon (Stealth, Perception, etc.).
    Level 12
    * Fey Trickery V: More potent trick effects.

    Fey Blood (Sorcerer Subclass)
    Born of a fey ancestor or saturated in raw Feywild magic, your power is enchanting, elusive, and dangerously unpredictable.
    Level 1–2
    * Whimsy Magic I–II: Casting Fey spells may replace them with random others you’ve learned.
    Level 4
    * Whimsy Magic III: Expands the range of swapped spells.
    Level 6
    * Arcane Bloom: Casting Fey spells grants temporary hit points.
    Level 8
    * Whimsy Magic IV: More frequent and higher-tier spell swaps.
    Level 10
    * Glimmerstep: Regain movement after casting an offensive spell.
    Level 12
    * Unseen Ripple: Casting spells reveals nearby invisible creatures.

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