File Details
vanillaplus structures-windows 15.zip
- R
- Jun 22, 2024
- 344.46 KB
- 74
- 1.0
File Name
vanillaplus structures-windows 15.zip
Supported Versions
- 1.0
### v15
- Fix power generator not being craftable in fabricator.
- Fix tek generator engram missing remap.
- Fix cooking pot pickup returning vanilla cooking pot.
- Fix `None` engrams in Smithy causing -3 slot count on UI widget (A vanilla bug). Preemptively applied to all structures.
- Fix Tek Replicator displaying as craftable in fabricator (A vanilla bug).
- Fix silenced structure emitter volume not being reapplied on load.
- Rename emitter option `bAllowSilence` to `bCanToggleSilence` for consistency with internal naming conventions.
- Add tek replicator engram to all supply crates and obelisks.
- Add inventory configuration option `bRemapParentEngrams`. Remaps engrams added by mods to vanilla parent structure. Defaults to `True` for all structures. Tested for compatibility with some popular mods.
- Add inventory configuration option `bRemapSiblingEngrams`. Remaps engrams added by mods to sibling structures (other mod structures with the same parent class). Defaults to `False` for all structures except Tek Replicator.
- Add inventory configuration option `RemapAdditionalStructureEngrams`. Remap engrams added by mods to any structure. This is an array of structure class paths or FNames.
- Add new auto-craft configuration interface `BI_AutoCraft_Config_VP` for the following structures:
*Campfire, Cooking pot, Fireplace, Grill, Industrial Cooking Pot*
- Allows disabling auto-craft multi-use and inventory UI buttons with `bCanToggleAutoCraft`
- Allows deactivating auto-crafting with `bAutoCraftActivated`. Currently only affects initial state.
*False by default for cooking pot and industrial cooking pot*
- Add new auto-craft structure interface `BI_AutoCraft_Structure_VP` for the following structures:
*Campfire, Cooking pot, Fireplace, Grill, Industrial Cooking Pot*
*Abstracts all common auto-craft related functions for easier modding and maintenance.*
- Boss defeat now automatically unlocks remapped tek engrams discovered in mod data. This allows seamless integration between vanilla boss unlocks and all mods.
*Mod authors can now consider either remapping their tek engrams or binding to `onBossSpawned` in `AC_BossEventDispatcher_VP` to easily unlock tek engrams for defeated bosses.
Configurable support for additional engram rewards will be added in a later update.*

