The mod is not ready yet
WARNING!
** The Hazard and Tek armor parameters (crafting resources and characteristics) are not displayed correctly for players, since these parameters do not change from the client's side until the client himself changes them at least once. To do this, the client needs to create their own single-player session, where the armor settings will change. After that, all the parameters will be displayed correctly when logging in to the server.**
I'm still trying to figure out this problem.
There is also a problem with the sight of the tech rifle. I also postponed the solution to this problem for a while (it is not critical, although it is not very pleasant)
This mod slightly changes the mechanics of the weapon, there is a dependence on the parameters of the player. Melee combat increases the damage and tension strength of bows, but increases the spread and damage rate of things, there will also be a small randomness in damage and critical hits/misses.
Update Bow, Compound Bow, Crossbow, Revolver, Harpoon, Assault Rifle, Sniper Rifle, Shotgun, Machinet Shotgun, Oneshot rifle.
New additions: Firearms cause additional damage to the head and jaw (adjustable in the settings), and when the legs are damaged, the movement speed of creatures decreases. The speed of movement of flying creatures decreases due to damage to the wings (the speed drop is adjusted in the settings). Also, depending on the position of the player (crouched or Prone), the recoil force, spread and damage vary slightly (damage is adjusted in the settings). There is also additional damage depending on the leveling of the crafting skill x1, oxygen x3 and health x1 (adjustable by settings). The weapon also has an unreadable "overheating" parameter:if you use the weapon too intensively, it starts to deteriorate much faster (max x4), depending on the crafting skill. The rate of fire of a weapon depends on the "crafting skill". The recharge rate depends on the "speed".
[CONFIG WEAPON]
bReconfigWeapQuality=True - Enables damage modification for quality weapons. Damage can be increased or decreased depending on the quality of the weapon
IndexQualityWeaponMult=0.5 - Changes the damage of higher-quality weapons ( at 0.5, weapons with 300% damage will cause 100%+200%* 0.5 = 200%)
IndexQualityReqSkillMult=1 - Increases the crafting skill requirement for higher-quality items (at the moment, each quality level increases the crafting skill requirements by 20%, that is, legendary items require an additional 100% crafting skill)
BowDmg=25 - Damage from a primitive bow
MaxBowDmg=140 - Max Damage from a primitive bow (Does not take into account critical hits).
CompBowDmg=80 - Damage from a Compound bow
MaxCompBowDmg=280 - Max Damage from a Compound bow.
CrossbowDmg=65 - Damage from a Crossbow
MaxCrossbowDmg=200 - Max Damage from a Crossbow.
HarpoonDmg=100 - Damage from a Harpoon
MaxHarpoonDmg=300 - Max Damage from a Harpoon
RevolverDmg=60 - Damage from a Primitive pistol
MaxRevolverDmg=300 - Max Damage from a Primitive pistol
LongRifleDmg=220 - Long Rifle
MaxLongRifleDmg=600 - Long Rifle max dmg
TranqDmg=13 - Long Rifle Tranq
MaxTranqDmg=33 - Long Rifle Tranq max dmg
WeightTranqDmg=300 - The weight of the creatures below which the tranquilizer begins to deal periodic damage
WeightTranqDmgMult=1 - The parameter responsible for the amount of health taken away with periodic damage from a Tranq dart
ShotgunDmg=25 - Damage from a primitive double-barreled shotgun
MaxShotgunDmg=100
AdvPistolDmg=75
MaxAdvPistolDmg=225
MachinedShotgunDmg=30 - Pump-action shotgun damage
MaxMachinedShotgunDmg=135
AssaultRifleDmg=100 - Assault Rifle Damage
MaxAssaultRifleDmg=300
SniperDmg=200
MaxSniperDmg=600
RefinedTranqDmg=30
MaxRefinedTranqDmg=60 - The dart damage multiplier also increases the Torpor effect.
WeightRefinedTranqDmg=600 - The weight of the dinosaurs, below which they begin to receive serious damage from the dart
WeightRefinedTranqDmgMult=1 - Multiplier of damage inflicted from a low-weight dart
BowArrowTranqMult=1
CompBowTranqMult=1
CrossbowTranqMult=1
IndexQualityWeaponMult=0.5 - Reduces/increases the effectiveness of the quality of items (x1 - does not change)
IndexQualityReqSkillMult=1
bReconfigWeapQuality=True - enables the configuration of the quality index reconfiguration
bDinoResistWeightON=True - Includes additional protection for large dinosaurs with a lot of weight
DinoResistWeightMult=1 - Weight Protection Multiplier
MithrilDmgMult=1.25
JawDmgMult=3 - Damage to the mouth
HeadDmgMult=2 - Head
LegsDmgMult=1 - Legs
TailDmgMult=1 - Tail
WingsDmgMult=0.5
ProneDmgMult=1.3 - Increased damage from lying down (works only with firearms)
ProneSkillMult=0.01 - Multiplier for additional damage increase in the prone position per unit of certain skills
SittingDmgMult=1.15
LegsDmgDecreaseSpeed=0.3 - Reducing the speed of movement of the dinosaur when dealing damage to the legs. 0.3 means a maximum reduction of 30%
DinoResistDecSkillCraftMult=1 - Reduces the resistance of dinosaurs when leveling the crafting skill. The multiplier changes the dependence on the skill
AdamantDmgMult=1.375
CraftSpeedIfNotPlayer=0.1 - Crafting speed in structures (workbench, fabricator, chemical table, crusher, foundry, mortar, thermoshaf, industrial cooking) when no player is in the structure's inventory.
CraftQuantitySkillMult=50 - ? I don't remember, I'll write later
DefaultStructureCraftingItemSpeed=0.400000006 - The overall crafting speed when the player is present in the structure
CraftingSpeedMult=0.05 - The multiplier for increasing the crafting speed per crafting skill unit
GrindBasePercent=0.2 - The amount of resources per destroyed item (0.2 = 20%)
GrindPerCraftSkillMult=0.004 - Increase resources when they are destroyed per crafting skill unit. Multiplier
StonePickDmg=10
StoneHatchetDmg=11
MaxStonePickDmg=80
MaxStoneHatchetDmg=88
MetalPickDmg=15
MetalHatchetDmg=17
RunDmgSkillMult=0.04 - A multiplier that increases melee damage while running
MaxMetalPickDmg=150
MaxMetalHatchetDmg=170
SteelPickDmg=21
MaxSteelPickDmg=250
SteelHatchetDmg=25
MaxSteelHatchetDmg=250
MithrilPickDmg=30
MaxMithrilPickDmg=300
MithriHatchetDmg=35
MaxMithriHatchetDmg=350
StoneHarvestMult=1 - The amount of resources extracted by stone objects
StoneDurabMult=0.6 - The rate of breakage of stone objects. The higher they are, the faster they break down per hit
MetalHarvestMult=2
MetalDurabMult=0.35
SteelHarvestMult=2
SteelDurabMult=0.25
FistsDmg=6 - Fist Damage. The higher the Health, stamina, melee, and speed, the stronger the fist damage and the more effective the gloves
StoneClubDmg=7
MaxStoneClubDmg=33
MetalPikeDmg=30
MaxMetalPikeDmg=150
SteelPikeDmg=40
MaxSteelPikeDmg=250
MithriPikeDmg=50
MaxMithriPikeDmg=350
SlingShotDmg=5
MaxSlingShotDmg=50
MetalSwordDmg=25
MaxMetalSwordDmg=130
SteelSwordDmg=32
MaxSteelSwordDmg=200
MithrilSwordDmg=40
MaxMithrilSwordDmg=270
AdamantSwordDmg=45
MaxAdamantSwordDmg=350
GrenadeDmg=250
RadiusGrenadeDmg=1000
RocketDmg=500
RadiusRocketDmg=900
RocketMissileDmg=900
RadiusRocketMissileDmg=1500
MissileLockOn=2
PoisonGrenadeMult=50
RadiusPoisonGrenadeDmg=800
PoisonTrapMult=10
ClusterGrenadeDmg=700
RadiusClusterGrenadeDmg=900
ClusterFragmentDmg=100
RadiusClusterFragmentDmg=900
ClusterFragmentsQuantity=5
TekRifleDmg=150
TekRifleExplodeDmg=100
TekRadiusExplodeDmg=100
MaxTekRifleDmg=500
TekRifleDrainElementMult=1
TekRifleAttackSpeedMult=2
TekRifleHeatReduce=0.1
TekRifleHeatPerShotMult=0.015
[CONFIG ARMOR]
ArmorPerCraftSkillDurabilityMult=0.01
ArmorDurabilityDecreaseMult=1
bRepickReqResArmorON=True
bRepickArmorSettingsON=True
ClothArmorMult=1
ClothArmorDurabMult=1
HideArmorMult=1
HideArmorDurabMult=1
DesertArmorMult=1
DesertArmorDurabMult=1
GhillieArmorMult=1
GhillieArmorDurabMult=1
FurArmorMult=1
FurArmorDurabMult=1
MetalArmorMult=1
MetalArmorDurabMult=1
SteelArmorMult=1
SteelArmorDurabMult=1
RiotArmorMult=1
RiotArmorDurabMult=1
MithrilRiotArmorMult=1
MithrilRiotArmorDurabMult=1
ChitinArmorMult=1
ChitinArmorDurabMult=1
TekArmorMult=1
TekArmorDurabMult=1
HazardArmorMult=1
HazardArmorDurabMult=1
[CONFIG STATS BUFF]
AffinityKibbleXSMult=0.8
AffinityKibbleSMult=0.9
AffinityKibbleMedMult=1.0
AffinityKibbleLMult=1.1
AffinityKibbleXLMult=1.2
AffinityKibbleSpecialMult=1.3
AffinityKibbleMult - увеличивает эффективность от данной прикормки
DinoDMG = DMG x SQRT(WeightDino / DinoResistWeightMult x 400)
DinoResistDecSkillCraftMult=1 - A crafting skill multiplier that reduces damage slicing on massive dinos. The default value is 400. Each crafting point gives
ResultDMG = DMG x SQRT(WeightDino / 400 + 10 x DinoResistDecSkillCraftMult)
MithrilDmgMult=1.25 - Damage from mithril projectiles (made of steel and elemental dust)
AdamantDmgMult=1.375 - Damage from adamantine projectiles (made from elemental ore, crystals and mithril). Adamantine also deals periodic damage, which adds up depending on the number of projectiles used
SittingDmgMult=1.15 - Damage multiplier if the character crouches down (115%)
ProneDmgMult=1.3 - Damage multiplier if the character prone (130%)
JawDmgMult=3 - Damage from getting into the mouth (300%)
HeadDmgMult=2 - Damage from getting into the head (200%)
TailDmgMult=1 - Damage from getting into the Tail. The damage to the tail has already been distributed downward when moving away from the body. That is, approximately 15-20% damage will pass along the tip of the tail. This coefficient increases the damage to the tail for all parts of the tail.
LegsDmgDecreaseSpeed=0.3 - When dealing 100% damage to a dinosaur from its health, its movement speed will drop by this factor (in this case by 30%). If you make the coefficient too high, then when you reach 100%, the dinosaur will stand still (or flyer).
ProneSkillMult=0.01 - A multiplier of the dependence of oxygen skill, crafting and health on increased damage in the prone position. 0.01 means 1% (Craft, health x0.33)
LegsDmgMult=1 - Damage to the legs
WingsDmgMult=0.5 - Damage to the wings
Tranquilizer darts have a powerful toxin that gradually begins to kill creatures weighing less than 300. These parameters are configurable in GUS.INI.
Also, some weapons overheat with frequent use (assault rifle, pump-action shotgun, revolver, pistol, sniper rifle), which leads to higher damage for weapons per shot (max~x4). The cooling rate of the rifle depends on the crafting skill. This parameter is not displayed in the game.
Седла имеют прочность и могут портиться. В зависимости от состояния седла меняется уровень защиты. Все седла были ослаблены и дают приблизительно 30% защиты от урона. Седла имеют некоторое случайное значение защиты от урона в зависимости от параметров Кислород и Скорость. Чем медленнее выдыхается существо и чем более проворное, тем меньше получает в итоге урон. Также седла быстрее изнашиваются в зависимости от Базового веса существа и параметра Еда.
Оружие ближнего боя имеет шанс "промахнуться" (10 кратное уменьшение урона от атаки), зависит от базового веса существа (У раптора 130, у человека 35, у рекса 550), а также от параметров игрока и атакованного существа. У существа идет проверка на параметры Вес, Еда, Кислород, Скорость. У игрока проверка на Ближний бой и Скорость. Максимальный шанс уклонения - 85%.
Урон кулаками игрока зависит от параметров игрока и надетых перчаток. Чем лучше материал перчаток, тем больше урона они наносят и оглушающего воздействия. Зависят от выносливости, Здоровья, Ближнего боя и навыка крафта. Все параметры созависимы (их необходимо стараться равномерно раскачивать) и кратны 10 очкам навыков. Кроме урона и оглушения от навыков зависит еще дистанция атаки и уменьшение урона от атак кулаками, а также добыча ресурсов в тек перчатках.
Прочность вещей зависит от статов игрока
Обновлены: рогатка, меч, граната, Ракетница
Обновлен гранатомет и снаряды к нему. Самонаводящийся снаряд имеет настраиваемые параметр "MissileLockOn=2" - время наводки на цель. Также радиус прицела (визуально голубой квадрат) и радиус прицеливания зависят от параметров игрока ( крафт, кислород)
Обновлены гранаты и ядовитые гранаты и ядовитая ловушка.
Обновлена кластерная граната, имеет параметр количества кластеров и урон от них
Обновлена тек винтовка. Скорострельность зависит от скорости и немного от навыков крафта, отдача зависит от ближнего боя, кислорода. Перегрев винтовки, обойма и скорость охлаждения зависит от воды и в меньшей степени от навыка крафта.
Было откорректировано оружие со снарядами, теперь они все наносят дополнительный урон при попадании в голову и рот (кроме примитивного лука, слишком жирно будет)