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Tek TLC

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Description

Commissioned Mod 

 

Descriptions

A collection of Tek changes. For a full listing, see List of Changes
This remaps the Rocket Launcher, Tek Rifle, Tek Sniper, Tek Boots, Gloves, Helmet, Pants and Chest piece. To unlock them, defeat the bosses as you would normally. All crafted in their appropriate located and found in loot as you would normally find them.

Admin Stuff

EngramEntry_RocketLauncher_TekTLC_C
EngramEntry_TekRifle_TekTLC_C
EngramEntry_TekSniper_TekTLC_C

EngramEntry_TekBoots_TekTLC_C
EngramEntry_TekGloves_TekTLC_C
EngramEntry_TekHelmet_TekTLC_C
EngramEntry_TekPants_TekTLC_C
EngramEntry_TekShirt_TekTLC_C

cheat giveitem "/TekTLC/TekRifle/PrimalItem_TekRifle_TekTLC.PrimalItem_TekRifle_TekTLC" 1 0 0
cheat giveitem "/TekTLC/TekSniper/PrimalItem_TekSniper_TekTLC.PrimalItem_TekSniper_TekTLC" 1 0 0
cheat giveitem "/TekTLC/RocketLauncher/PrimalItem_WeaponRocketLauncher_TekTLC.PrimalItem_WeaponRocketLauncher_TekTLC" 1 0 0

cheat giveitem "/TekTLC/TekArmor/TekBoots/PrimalItemArmor_TekBoots_TekTLC.PrimalItemArmor_TekBoots_TekTLC" 1 0 0  
cheat giveitem "/TekTLC/TekArmor/TekGloves/PrimalItemArmor_TekGloves_TekTLC.PrimalItemArmor_TekGloves_TekTLC" 1 0 0  
cheat giveitem "/TekTLC/TekArmor/TekHelm/PrimalItemArmor_TekHelm_TekTLC.PrimalItemArmor_TekHelm_TekTLC" 1 0 0  
cheat giveitem "/TekTLC/TekArmor/TekPants/PrimalItemArmor_TekPants_TekTLC.PrimalItemArmor_TekPants_TekTLC" 1 0 0  
cheat giveitem "/TekTLC/TekArmor/TekShirt/PrimalItemArmor_TekShirt_TekTLC.PrimalItemArmor_TekShirt_TekTLC" 1 0 0  

Configs

[TekTLC] 
Debug=False
SniperDamageMode: 0
DamageMitigationValue: 0.1 
TekSniperTimeBetweenShots=6  

Configs Explained

Debug: If true, lots of log entries are created. Just leave this alone :). Default: False

SniperDamageMode:
If 0, damage is reduced by a percentage for every structure the shot goes through. The damage lost per structure is DamageMitigationValue.
If 1, damage is reduced by the distance between you and the target. Shooting through walls does NOT affect the overall damage applied. Damage scales linearly between max and DamageMitigationValue as a percent.
Default: 0

DamageMitigationValue:
If SniperDamageMode is 0, this percentage is the damage reduction for each shot through a structure. Ie: If this value is 0.25, you can only shoot through 4 walls before no damage would be received by the victim. 
If SniperDamageMode is 1, this is the lowest amount of damage the victim will receive, regardless of distance to the shooter, in terms of a percent of max damage. ie: If this value is 0.25, the lowest amount of damage any target can receive, regardless of distance, would be 25% of the max damage to be applied.
Default: 0.1  

TekSniperTimeBetweenShots: The cooldown in seconds between Sniper shots. Default: 6s  

Bugs

When reporting bugs, it is very important to include as much detail as possible. How you caused the bug? What it is? What should happen? Singleplayer? Dedicated server? PC? Console?

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