sheldon spawn controller-windowsserver 5.zip
What's new
New: ScanQueryRadius INI setting. Separates the sweep's octree query sphere size from the tile spacing (ScanTileRadius). Default 0 keeps the old behavior (query = spacing), so existing configs work unchanged. On very dense maps, very large query spheres may not return every actor in range — if blocked creatures are surviving the sweep, use smaller query spheres on a denser grid (e.g. ScanTileRadius=60000, ScanGridWrap=41, ScanQueryRadius=55000, ScanIntervalSeconds=1). See the CONFIG reference for guidance.
New: spawn re-check. Some creatures can slip past the spawn-init check — for example when another mod converts a creature to a different class an instant after it spawns, or under heavy server load. Blocked-class creatures that pass the first check are now re-checked about 1 second after spawning and removed if their (final) class is blocked. With bVerboseLog=True these show as SSC buff recheck cull <Class> in the server log.
New: sweep heartbeat logging. With bVerboseLog=True, each sweep query now logs SSC sweep tile <n> — an easy way to confirm the sweep is alive and walking the full grid.
No breaking changes. All existing INI settings and blocklists work as before.
This mod has no additional files