File Details
sheldon spawn controller-windowsserver 4.zip
- R
- Jul 3, 2026
- 20.27 KB
- 0
- 1.0
File Name
sheldon spawn controller-windowsserver 4.zip
Supported Versions
- 1.0
FIXES
- The optional WebSocket live-control link now actually connects. The v3 notes
claimed this fix, but the root cause sat deeper: the game's Blueprint Secure
Networking audit calls four audit checks on the mod (create, connect, send,
close), and unimplemented checks default to "deny". All four are now
implemented and allow the link, so the connection opens end to end. If you
set bEnableBridge=True on v2/v3, no action needed — v4 picks it up on the
next restart.
- Verbose logging now reaches the server log on dedicated servers. Previous
versions used a development-only print that shipping builds strip, so
bVerboseLog=True produced nothing. The logging now uses the shipping-safe
server game log: one line at startup ("SSC controller ready"), one per
on-spawn removal ("SSC buff cull <Class>"), one per sweep removal
("SSC sweep cull <Class>").
- The startup log line printed placeholder text in earlier versions; it now
correctly reports "SSC controller ready".
NOTES
- INI format unchanged; existing [SheldonSpawnController] sections work as-is.
- Reminder: the BridgeURL value must be quoted (BridgeURL="ws://host:port") —
the game truncates an unquoted value at the double slash.
- Population caps (BlockCapN > 0) are enforced by the periodic sweep, so
counts oscillate above the cap between sweep visits; how tight depends on
ScanIntervalSeconds and ScanGridWrap (a full cycle is
ScanGridWrap x ScanGridWrap tiles at one tile per interval). Hard blocks
(cap 0) are instant and unaffected.