File Details
sheldon spawn controller-windows 2.zip
- R
- Jul 3, 2026
- 19.74 KB
- 5
- 1.0
File Name
sheldon spawn controller-windows 2.zip
Supported Versions
- 1.0
Version 2
FIXES
- Spawn suppression now actually works. In v1 the periodic scan never ran on
dedicated servers (an engine tick issue) and the delete-at-spawn hook was not
registered in the cooked build. Both mechanisms are rebuilt and verified.
- Blocked creatures (cap 0) are now removed the instant they spawn by a
lightweight per-spawn hook - map-wide, no scan delay.
- The scan sweep (population caps + backstop) now runs on a timer heartbeat
instead of actor tick, which is reliable on dedicated servers.
NEW
- Live-control link (optional, OFF by default): connect the mod to your own
control server over WebSocket and manage suppression on a running server -
replace/add/remove/clear blocklist entries, switch modes, and retune the scan
without a restart. Simple text protocol, fully documented.
- Cull telemetry: per-class removal counters plus status reporting over the
live link, so you can query exactly what is being suppressed and how much.
- Verbose logging: with bVerboseLog=True every removal is written to the server
log ("SSC buff cull <Class>"), making it easy to confirm suppression works.
NOTES
- INI format is unchanged - existing [SheldonSpawnController] sections work as-is.
- The mod is fully functional from the INI alone; the live-control link is
entirely optional.
- Hard blocks (cap 0) are enforced map-wide at spawn time. Population caps
(cap > 0) are enforced by the sweep, whose coverage scales with
ScanTileRadius; full map tiling is planned for a future update.
- After changing the blocklist, restart or run cheat DestroyWildDinos so
already-spawned creatures are re-evaluated.