Rider Imprint Redux
(Reposted with permission from the original author)
Ride a tamed dino and its imprint rises. That covers wild tames that never had a baby-care window, and raised babies that missed cares. You still have to sit on the animal. Nothing here is an instant 100%.
Peaceful riding
At a walk, 0% to 100% takes about 6 real hours of riding. That is wall-clock time, not ARK days. Short sessions only move the meter a little — that is expected.
Faster in the saddle
Combat — Accelerated Imprint (3x). While ridden, if you deal at least twice the damage you take (and you are dealing damage), you get a top-right HUD chip. Imprint runs at 3x for up to 3 minutes and refreshes as long as that 2:1 hold lasts.
Harvest — Harvest Imprint (2x). While ridden, each resource hit grants a stack, and finishing a node grants one too. 2x imprint, 15 seconds per stack, max 10. Safer work. Fast harvesters will not instantly cap — stacks are gated to about one per second.
If both bonuses are up, you get the higher one (3x). They do not multiply.
HUD
While you are mounted, imprint shows on the left of the hotbar (same slot as dino rage / range bars): icon, fill from the bottom, and an exact percent. It hides when you dismount. Accelerated Imprint and Harvest Imprint still appear as the usual top-right chips.
Notes
- Does not replace baby care. It finishes imprint on a ridden tame.
- Stops at 100%.
- Client and server both need the mod on a dedicated server. Singleplayer uses the client cook.
Please check out our Main Mod: Jurassic Awakening
Key Features:
- Full survival adventure overhaul
- 600+ new dinos and dino variants
- Hundreds of new saddles, weapons, armor, and items
- Fully customized loot system
- Dozens of new structures that offer new gameplay and features
- New dino behaviors and AI
- The game progresses in difficulty as you travel through different biomes
- Deep player progression from the beaches all the way to world
- Mini-Boss dinos wandering in the Map

