random dino scaler-windowsserver 3.zip
What's new
Upcoming Changes In Next Update:
- ini settings
- Minimum Scale
- Maximum Scale
- Dino Blacklist
- Have a dino you don't want scaled? Add their blueprint name in a comma delimited format
- Use Sliding Damage Scale
- Dinos will have a sliding scale damage based on their size dealing damage will result in different damage values each hit (most times)
- Use Scaling Damage
- If you don't want any damage modification based on dino scaling you can turn it off completely
- Chance To Scale Small
- A value from 0 to 100 which allows you to set the chance of the dino becoming smaller rather than larger or normal sized.
- If Scale Small + Scale Large != 100 then the difference will be the chance of the dino not scaling at all
- Chance To Scale Large
- A value from 0 to 100 which allows you to set the chance of the dinos becoming larger rather than smaller or normal sized.
- If Scale Large + Scale Small != 100 then the difference will be the chance of the dino not scaling at all
- Use Scale Text
- A boolean value which allows you to turn off the scaling value above the dinos if you don't want them on.
- Overall changes:
- Babys
- Babys will only scale once they have reached adulthood (temporary fix for babies being huge)
- Dino Scaling
- Dino scaling should now persist through restarts and will remain on tames even after rebooting or relogging (specifically for singleplayer)
- Dino Data Inspection
- Using the following command will give you the Custom Dino Data Spyglass (CDD Spyglass) which will allow you to inspect the current custom dino data.
- cheat giveitem "/DinoTest/PrimalItem_CDDSpyglass.PrimalItem_CDDSpyglass" 1 0 0 false
- Using the following command will give you the Custom Dino Data Spyglass (CDD Spyglass) which will allow you to inspect the current custom dino data.
- Babys
Disclaimer: If ChanceToScale_Large + ChanceToScale_Small is greater than 100 - the mod will not scale any dinos.
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