File Details
random configs-windowsserver 61.zip
- R
- Mar 16, 2026
- 1.92 MB
- 1.1K
- 1.0
File Name
random configs-windowsserver 61.zip
Supported Versions
- 1.0
- Added `MigraineProtection`. This is an experimental feature, aiming to remove the distortion and reduce the blur from various places in the game, like being underwater. Currently it doesn't yet support much, but it should support some water and element water.
- Because it relies on me actually knowing what Post Process Materials the maps use, I added an info tool on the personal multiuse wheel to expose the materials you are currently being exposed to. Sharing these helps me further expand this feature. As long as the material is from vanilla, I should be able to support it.
- Added `RemoveBoneTrophies`, setting this to True will remove the **87** bone trophy drops. Those collected before will still exist, but you won't be spammed with new ones.
- Dynamic remapping is a bit experimental for me still, but I made it so that the default state of the mod is to do nothing, in case it goes wrong. This is also hard to test in the devkit, because the devkit actually caches the edits between play sessions, which the live game doesn't do.
- Added `RemoveCloneTags`, setting this to True will make all cloned creatures no longer marked as clones. This removes their [Clone] tag, along with any other check the game and mods may have for clones.
- Added `UniversalMating`, in case you thought Variant Mating wasn't enough yet. This makes all creatures able to breed with each other. I don't know why you would use this, but you do you.

