Puddle Pups
CURRENTLY A BUG WITH REANIMATOR! SPAWN THEM IN YOURSELF OR WAIT FOR UPDATE! MODDING IS CURENTLY DOWN UNTIL 5.8 UPDATE!
HOW TO START (read this first):
- Find a glowing ink puddle in the wild, look at it and press E to collect the ink into a jar.
- Craft a Puddle Reanimator (level 20, made in your own inventory: 40 metal ingots, 30 crystal, 20 cementing paste, 40 hide), put the jar in it and pick Reanimate on its wheel. The pup bonds to you.
- Use the jar to wake your pup, then craft the Puddle Whistle to command your pack.
Build a small pack with six big personalities. Puddle Pups adds elemental companion puppies that follow you everywhere, fight beside you and each bring a useful skill. No DLC needed.
The pups
- Ember breathes fire, carries a compact forge in her inventory and eases your hunger.
- Rime breathes frost, keeps the food in your inventory fresh and eases your thirst.
- Balm supports you and the pack with a healing aura, and strikes enemies with twin torpor vine whips.
- Bramble launches a fan of thorns, and his bite makes enemies bleed.
- Ranger fires a green laser and tracks the strongest wild creature of any species you point at. His cone turns red when you drift off the trail.
- Puddlemane is the rare one. He rides on your shoulder zapping enemies, then transforms into a rideable electric Beast.
Finding them
- Each pup's ink puddle appears in its own kind of place: Ember around mountains, volcanoes and deserts; Rime in the snow; Balm on beaches and grasslands; Bramble in jungles, redwoods and swamps; Ranger on plains and mountains.
- Puddlemane's black puddle can appear in any of those places, but it is about ten times rarer.
- The puddle shows the pup's level. Higher levels are rarer.
- Pups cannot breed. Your pack holds one of each kind.
Your pack
- Use a pup's wheel to Join Pack. Bonds grow the longer your pack stays together and make your pups stronger.
- If a pack pup falls in battle it does not die. It melts back into its Ink Jar and can be woken again after the ink settles (15 minutes, or 4x faster inside a powered Reanimator).
- The Reanimator can also Unbond a jar so you can hand a pup to a friend.
- The pup that is active will be the one that stays just to the front right of your character in formation.
Controls (controller)
- Whistle equipped: RB = next pup, LB = previous pup, LT = aim. RT = Use the active pup's special; hold for Ember's and Rime's breath, release to stop.
- Whistle wheel: PUPS (pick a pup by name), Formation (Follow Line, On Point, Halt, Regroup), Leave Pack, Auto Skills, Ranger: Track strongest, Puddlemane transform.
- Whistle put away: RB + R3 transforms Puddlemane or turns him back.
- Riding the Beast: jump once normally, then press jump again in the air for a lightning comet launch that throws you high up and forward. LT is a lightning rush that knocks enemies back. RT bites; in the air after a boost it bursts forward. R3 (C on keyboard) unleashes a lightning nova that damages and throws back everything around him (3 second cooldown). In the air the Beast always faces where you look. Boosts, rushes and the nova use stamina.
Server settings
Add to GameUserSettings.ini. Leave a line out to keep the default.
[DarkPuddlesPups]
PuddleSeconds=900
ReanimatorSpeed=4
BondXPPerLevel=7200
BondMaxLevel=10
BondPercentPerLevel=3
PackBonusPercent=2
GuardSeconds=10
- PuddleSeconds: how long a fallen pup's jar takes to settle (seconds).
- ReanimatorSpeed: how many times faster jars settle in a powered Reanimator.
- BondXPPerLevel / BondMaxLevel: bond XP per level and the highest bond level.
- BondPercentPerLevel: extra health and damage per bond level (percent).
- PackBonusPercent: extra health and damage for each other pack pup at bond 5 or higher (percent).
- GuardSeconds: how long the pack holds its guard ring after the last hit.
More per-pup settings are coming in the first update.
Planned
More pups, more server settings, and new moves for the Beast.

