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Prehistoric Beasts Part II

This is the second pack for Prehistoric Beasts! Containing 10 amazing creatures, theres something for everyone, now in a smaller bite size package, to be more crossplay friendly!

File Details

prehistoric beasts part ii-windows 104.zip

  • R
  • Jan 26, 2026
  • 555.95 MB
  • 5.2K
  • 1.0

File Name

prehistoric beasts part ii-windows 104.zip

Supported Versions

  • 1.0

-Ourano's egg saddle now actually in the game
-Updated Mapu stats
     1250 -> 1650 hp
     300 -> 250 stamina
     660 -> 480 weight
-Added Ourano's egg saddle to the death drop
-Mapu properly does more damage per bite when they attack/fixed Mapu doing too much damage
-Tweaked Mapu's bloodrush to properly give speed
-Dearc no longer can be rotated to glitch the player behind the walls
-Fixed Dearc not flying right after latching
-Salta and Parax no longer do spirals
-Siamo no longer lets you move around when you do the tail attack
-Disabled Eotrike's HUD, will replace it with a buff version
-Fixed melon overharvest (0 only makes a big difference if its before the . whoops. guess 10.0 and 1.0 are a lot different :sweat_smile: )
-Draco's attacks now do damage
-Added Gigadesmodus and Aureliax to Draco's hitlist
-Draco's bite now properly grounds targets
-Reworked Salta's armor mechanic. When armored, their larger scales shimmer. When enough damage has been done (aka about 45% health), the armor breaks, they stop shimmering, and you get the broken armor buff. Only then can u tranq them! When back to 45% or above, their armor repairs!
-Had to revert Albino Cryodrakon to be the same size as normal Cryodrakon to prevent exploit where you could make held targets super large
-Fixed issue with Albino Cryodrakon sometimes not being actual Albino Cryo
-New pattern/texture for Albino Cryo
-Since o2 drain doesn't work on land, Ino's bleed bite does 1% dmg per tick. Still drains o2 for those swimming/in water
-Refined Dearc's textures
-Turned down Siamo's torp damage on the tail attack
-Fixed Haasts not doing damage sometimes.
-Fixed Haasts not doing damage to pinned player
-Fixed Haasts sometimes floating or not being on player (I was splatted many times to do all this lol)
-Any input (attack, move, jump) makes wild Haasts stop the pin
-Wild Haasts have a random 5-30s pin time. They will also let go if they are damaged in any way
-Added footsteps to creatures
-TBH probs more that i didn't wright down
-Added snow physics to my creatures
-Added spawns for LC, creatures listed below (note, ones without Lost variants will eventually get lost variants, but making skins takes time, ones in italics have lost variants made)

**Part 1**
*Yangchuanosaurus*
Inostrancevia
Neimongosaurus
Tsintaosaurus

**Part 2**
Anzu
Genyodectes
Mapusaurus
Ouranosaurus
*Paraxenisaurus*
Zuniceratops

**Part 3**
*Cryodrakon*
Koolasuchus
*Lythronax*
Saltasaurus
Pinacosaurus

**Part 4**
Acheroraptor
Dracovenator
Kelenken
Scelidosaurus

**Part 5**
Angulamastacator
Haast’s Eagle
Sinornithoides
Edmontosaurus