
A Mod that adds Charms to Saddleless Creatures.
There are 2 types of Charms in the mod. Both are Equipped on the Creatures Costume Slot
The Mod Has Been Integrated With Beacon App So You Can Use That To Add the Fragments And Charm Blueprints To The Drops
Regular Charms
- Acts just like normal Saddles gives the Creature that has it Equipped Armor
Buffing Charms
- Gives the Creature that has it Equipped Armor and depending on the Quality of the Charm also gives Buffs to the Creature
Buff List
- Bandaid Buff (Prevents Bleeding effects on the creature)
- Blocker Buff (Prevents Buffs like Sandstorm and Yuty Fear on the Creature)
- Damage Buff (Give Damage Boost to the Creature Scales with the Quality Of The Charm Better Charm = More Damage Up to 30% Boost)
- Movement Buff (Only the Wyvern Can Get This Buff Gives it better turning and more movement speed)
- Rider Protection Buff (Provides additional Protection for the Rider, Things like Fire buffs cant hit the player 18 buffs are blocked full list on the Spreadsheet)
- Recovery Buff (The Creature Heals Faster, Recovers Stamina Faster and Torpor Drops Faster)
- Stamina Buff (Reduces the Stamina Drain on the creature)
- Weight Buff (Scales with Charm Quality Up To 70% Weight Reduction on all items in the Creatures Inventory !!Note if you run a mod like Oz-Ark Weights This Buff Will Not Stack With the Weight Reductions Applied By That mod We are looking into getting this Issue Fixed!!)
Max Number Of Buffs A Charm Can Have
- Primitive will Always have 1 Buff but can get 2 if the Crafted Bonus is High Enough
- Ramshackle will Always have 2 Buff but can get 3 if the Crafted Bonus is High Enough
- Apprentice will Always have 3 Buff but can get 4 if the Crafted Bonus is High Enough
- Journeyman will Always have 4 Buff but can get 5 if the Crafted Bonus is High Enough
- Mastercraft will Always have 4 Buff but can get 5 if the Crafted Bonus is High Enough (Requiers Less Crafted Bonus to get the Additional Buff)
- Ascendant will Always have 4 Buff but can get 5 if the Crafted Bonus is High Enough (Requiers Less Crafted Bonus to get the Additional Buff)
How the Armor Stat is Chosen For a Charm
- Each Buffing Charm Requiers Charm Fragments to Craft (Fragments Cant Be Crafted But Can be set to spawn in Drops by server owners)
- There Are 3 Types of Fragments Small, Medium and Large (Each Fragment has 6 Variants For Armor Stat That Gets applied to the Charm when crafted)
- Primitive Provides 25 Armor
- Ramshackle Provides 75 Armor
- Apprentice Provides 125 Armor
- Journeyman Provides 175 Armor
- Mastercraft Provides 225 Armor
- Ascendant Provides 275 Armor
- Charms Can Be Primitive and Have the Max Armor available since the armor stat comes from the Fragments Used in the Craft
- For Example if you find a Blueprint that is Primitive and you Use Ascendant Charm Fragments in the Craft you will get a Primitive Charm meaning only 1 or 2 buffs but it will have the 275 Armor from the Fragment
- or the other way around if you have a Ascendant Blueprint and you use Primitive Charm Fragments to Craft it will only get 25 Armor but can still get up to 5 Buffs
- You Can Mix the Fragments but i dont Advice doing so Because you will have no way of Knowing what Armor Stat Gets Used So for the Best Outcome Use the Same Type Of Fragments
- All Charms Are Now Crafted In The Smithy
Link To My Discord https://discord.gg/cpesR3hJVN
Link to the Google Spreadsheet: https://docs.google.com/spreadsheets/d/1wQ-C_sFv6wgfEs0qnFeI-d_dB43W38nMOzwef43ag08/edit#gid=0