Golem Nemesis

Ignore Rock elemental resistances with creatures that can harvest stone/metal

Golem Nemesis

Golem Nemesis makes stone/metal gatherers deal more meaningful damage to Rock Golems and any creature that inherits from them, with direct and parent-based whitelist or blacklist overrides.

Overview

This mod is aimed at Rock Golems and compatible child classes such as Chalk Golems and Ice Golems.

By default, the mod uses supported DamageType detection to decide which attackers should deal boosted anti-golem damage. Server owners can override that behavior with exact and parent-based white or blacklists.

By default, Rock Golems heavily reduce incoming damage from most sources. This mod restores qualifying attackers to a normal-damage baseline against Rock Golems and then applies the configured percentage on top of that baseline.

If bUseDamageTypeDetection=false, the base allowed attackers fall back to the classic hardcoded set: Doedicurus, Ankylosaurus, and Dunkleosteus. Whitelist and blacklist rules still apply on top of that base set.

Affected creatures

  • Rock Golem
  • Chalk Golem
  • Ice Golem
  • Other child classes inheriting from Rock Golems

Affected attackers

  • Any attacker that qualifies through the active DamageType detection rules
  • Exact whitelist entries configured by the server owner
  • Child classes matched through parent whitelist entries

Priority rules

Direct rules override parent rules, and blacklist rules override whitelist rules at the same level.

Configuration

See Configuration for the full priority order, available settings, accepted class formats, and examples.

Community

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