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Ark Mobile Port

Introduces items and mechanics from Ark Mobile

Mod Description

Formally was the Death Essence Upgrade, this Mod introduces a lot of Ark Mobile content to add more fun to your Ark experience.

Players can now collect Ancient Amber by harvesting stone and metal, killing Alpha/Astral creatures, and defeating bosses. Ancient Amber can be used to obtain items from the Amber Store on the player's radial wheel or use it to revive creatures from their Creature Implants.

Turns the Death Essence mechanic into the Creature Implant system that was originally introduced in Ark Mobile and gives an alternative way to bring back your creatures and tame new ones. With it introduces the Revival Platform, Tek Implant Chamber, and the Tek Kibble Processor also from Ark Mobile and makes the Oasisaur compatable with this new mechanic as well as giving him some minor tweaks.

And lastly it introduces Eerie Creatures into the world. They have a 10% chance to spawn on normal dinos and breeding with them increases Mutation Roll Chances.

ARKetypes


Items obtained in this category give you their Blueprints that have infinite crafts but items crafted from these Blueprints cannot be repaired.

Aerial Symbiote

  • Crafted on the player using Chitin, Potent Dust, and a Neura Husk (which now players have a chance to get from killing a Meganeura).
  • Equips to the player's offhand slot and slows you when falling but takes a damage per second while floating in the air

Eerie Turret

  • Crafted in a Fabricator using Metal Ingot, Polymer, Cementing Paste, Potent Dust, etc. Works almost identical to a regular auto turret but has infinite ammo and does not require ammo at all. Comes at a cost of Damage and Range.

Eerie Pistol

  • Crafted in the Smithy. Works just like a simple pistol but has infinite ammo, does less damage, and has half the durability. You will need 1 Simple bullet loaded into the Eerie Pistol but it will fire that simple bullet infinitely.

Frog Feet

  • Crafted on the player using Hide, Fiber, Organic Polymer, and Frog Lefs (which now players can get from killing a Beelzebufo).
  • Acts as an upgraded Scuba Flippers but you swim just a bit faster and now can jump 2x higher.

Crowbar

  • Crafted in the Smithy.
  • Allows increased yield on Ancient Amber when harvesting Metal Nodes and Rich Metal Nodes. It does have low durability though.

Childcare


Items obtained in this category give you an item that can be used to help with raising your baby creatures.

Bears (Cuddle, Pink, and Evil)

  • Place in the inventory of a baby creature and it will slow down their Food Consumption rate (Rate depends on Bear used) and also decreases their "Wants Care" timer to 10%. While a bear is in a creature's inventory, that creature cannot be placed in a cryopod and the Bear cannot be removed from it's inventory during an imprinting task
  • Bears take damage when placed in a baby's inventory and also take damage equal to the percentage of imprinting that creature gains. When bear loses all durability it gets worn out (which it does nothing)

Toys (Jump Rope, Paddle Ball, Yoyo)

  • Place in the inventory of a baby creature and that creature's Maturation Speed is increased but it also increases their Food Consumption rate as well
  • Toys placed in a creature's inventory are bound to the creature which means the toy cannot be removed from its inventory and is destroyed when creature fully matures or is killed. While a creature has a toy it cannot be cryopodded

Eery Candy

  • Force feed to a baby creature and it allows for Instant Imprinting

Soothing Balms


Items obtained in this category help with taming a creature. These items are remotely used from a player's hotbar or inventory (similar to the Sanguine Elixir) when a taming creature has at least 0.1% Taming. These items increase the amount of taming percentage a creature gains when a food is fed to them equal to the soothing balm used. Keep in mind these items are only really effective on Knockout and Passive tames and maybe a few other tames outside of those taming categories that gain taming percentage from eating food. Creatures excluded so far: Carcharodontosaurus Dreadnoughtus Troodon Desmodus Bloodstalker Ferox

Pheromones


Items obtained in this category help with breeding. Item is remote used similar to the Sanguine Elixir.

Carnivore Pheromone

  • Remote use on a Female Adult creature that has a Carnivorous diet (Basically gets food from Raw Meat and Raw Fish Meat) and for 5 minutes that creature gets these bonuses.
  • Increases the Females breeding speed by 2x
  • Egg or Offspring has a 4x chance at a mutation
  • Mating interval on that Female is cut by 50%

Herbivore Pheromone

  • Does basically the exact same thing as the Carnivore Pheromone but creature must have a Herbivorous diet (Basically gets food from Mejoberries and Sweet Veggie Cakes).

TEK


Items obtained in this category are Blueprints. The way TEK is handled in this mod is a node to how TEK was handled in ARK Mobile.

Pros

  • All TEK Blueprints can be crafted in the Fabricator in addition to a TEK Replicator.
  • All TEK that needed a TEK Generator can now be powered by regular electricity except the TEK Replicator which still needs Element or a TEK Generator.
  • Tekgrams are not required to use these TEK items (Keep in mind besides the basic building structures, these tek items are different from their vanilla counterparts)
  • TEK Sleeping Pod now has the additional effect from ARK Mobile where if you sleep in it for at least 9 real life hours while it is powered, you will get a 10 minute buff upon waking up that stops your stamina from decreasing
  • TEK Cloning Chamber now retains imprinting bonuses on cloned creatures and gets rid of that annoying "[Cloned]" in it's name.

Cons

  • TEK Crafted from their Blueprints take much longer to craft in the fabricator and a bit longer than usual on a TEK Replicator
  • All TEK Crafted from these blueprints require Eery Element instead of Regular Element.
  • Astrocetus TEK Saddle is equippable and rideable but cannot operate the guns and bombings without the original TEKGram (Which is on the Astrocetus BP for some unknown reason and I can't bypass it at the moment)

Eery Element

  • Is now obtained from the store and can also now be obtained by killing bosses and will award the player who gets the final blow the Eery Element in addition to whatever the boss already gives out. Eery Element is treated as regular Element for all things TEK except some of the vanilla tek items

Red Eery Element

  • New resource that is crafted from the Makeshift Megalab or Bloodforge using 1 Eery Element and 100 Bloodpacks.
  • Is required to craft Cursed Items from their blueprints obtained from the Amber Store

Cursed Blueprints

  • Now has 2 bundles in the form of Armor and Weapons.
  • Crafting requirements are slightly higher and also require Red Eery Element instead of Red Element but the output item is a completely random quality.
  • Cursed TEK items can also still be crafted at the Fabricator and don’t require the Engram for use just like the other TEK from the Amber Store

Note

  • The TEK Bunker, TEK Spear, and Cursed Items still require the Lost Colony DLC to use

Serums


Items obtained in this category help with the player's survival

Hemostatic Serums (regular and Minor)

  • Helps with healing the player

Stamina Salve (Regular and Minor)

  • Helps with recovering the player's stamina better

Adaptogenic Serum

  • Helps the player brave the world's weather

Instant Buffs


Items obtained in this category give the player a buff that stays with the player the entire buff's duration (Even through death)

Thick Skin

  • Lasts 24 hours
  • Helps the player withstand the Heat, Cold, Radiation, and Poison fumes (Like on Genesis)
  • Unfortunately still working on figuring out how to get this buff to help you survive the Gasses usually found in the Swamp cave, etc.

Feast

  • Lasts 6 Hours
  • Your Food and Water do not decrease

Leg Day

  • Lasts 1 Hour
  • Increases your current Weight by 10x

Intense Focus

  • Lasts 1 Hour
  • Increases xp gained by 3x

Crafting Stations


Items obtained in this category give you crafting stations that have item engrams that can be crafted and obtained by using that Crafting Station's Exclusive resource which can be crafted in that crafting station using Ancient Amber. That crafting station's exclusive resource is locked to that Crafting Station but will stay with that Crafting Station if it is picked up. Items craftable from Paid DLC's still require those DLC's to craft and use.

Also if you are lucky you may get a Journeyman quality of a crafted item.

Chef Station

  • Offers consumables
  • Uses Mixes as the stations exclusive resource

Dye Studio

  • Offers color dyes and paint tools
  • Uses Extracts as the stations exclusive resource

Factory

  • Offers electrical items
  • Uses Charges as the stations exclusive resource

Loading Bench

  • Offers Ammunition
  • Uses Reloads as the stations exclusive resource

Lumbermill

  • Offers Wood and Thatch Structures
  • Uses Cuts as the stations exclusive resource

Metal Foundry

  • Offers Metal Structures
  • Uses Molds as the stations exclusive resource

Outpost

  • Offers hunting tools and traps
  • Uses Slips as the stations exclusive resource

Stone Workshop

  • Offers Adobe and Stone Structures
  • Uses Chisels as the stations exclusive resource

Tannery

  • Offers Saddles
  • Uses Cures as the stations exclusive resource

Changes

Death Essence

  • Changed to Creature Implants and Icon changed to reflect the Creature Implants from Ark Mobile
  • All creatures that previously couldn't drop a Death Essence now do so I.E. Underwater Creatures and Unbreedable Creatures
  • Wild creatures now leave behind a Creature Implant on their dead bodies (they do not drop in a drop bag) and when revived at a Revival Platform, they revive as wild (excludes Alphas, Corrupted, Bosses, Babies, Robots)

Ancient Amber

  • A resource from Ark Mobile is used as currency to revive creatures from their Implants or obtain items from the Amber Store.
  • Can also be grounded up into Potent Dust from the Mortar & Pestle (2) or the Industrial Grinder (6).

Potent Dust

  • Can be consumed by a Player or force fed to a tamed creature to give it 50xp but must cooldown in between consumptions every 30 seconds.
  • There is a 5% chance to also knock out the player or Creature in addition to the xp.
  • Also can be used in a recipe to craft potent versions of Medical Brew and Energy Brew in the cooking pot or industrial cooker.

Oasisaur

  • Cooldown Timer before reincarnating creatures is reduced to 12 hours
  • Gains more Food per potted plant
  • Oasisaur cannot accept any Wild Creature Implants, Chronicled Creature Implants, Underwater & baby can only be in water Creature Implants, and Non-Breedable Creature Implants

Revival Platform

  • Unlocks at level 65 and can be crafted on the Fabricator/Tek Replicator
  • Revives Creatures from their Creature Implants by placing the Implant in the Inventory, selecting the Implant, and pressing the "Resurrect" button
  • Resurrecting creatures requires Ancient Amber and scales with Creature Type and Creature Level
  • Revival Platform must be placed underwater to Revive creatures that can only be in water

Tek Implant Chamber

  • Unlocks at level 102 and is crafted on the Tek Replicator
  • Freezes the timers of all Creature Implants placed inside the Implant Chamber as long as its powered
  • Implant Chamber is automatically powered by electricity

Tek Kibble Processor

  • Unlocks at level 105 and is crafted on the Tek Replicator
  • Can convert any kibble into certain kibble using a Creature Implant and 1 Element
  • A single Creature Implant can convert an amount of kibble equal to the kibble it will create:
    • Basic Kibble Creature = Converts up to 30 Kibble
    • Simple Kibble Creature = Converts up to 14 Kibble
    • Regular Kibble Creature = Converts up to 8 Kibble
    • Superior Kibble Creature = Converts up to 4 Kibble
    • Exceptional Kibble Creature = Converts up to 2 Kibble
    • Extraordinary Kibble Creature = Converts up to 1 Kibble
  • Also can craft T.O.A.S.T. that can be consumed by pure Dinosaurs that buff's their stats by 50% for 30 Minutes then they are knocked out and take double the damage for 5 minutes afterwards (Cannot be cryopodded during any of these buffs)
  • Kibble Processor is automatically powered by Electricity when in range of a Generator and can now be irrigated

Tame Chronicling

  • Allows you to retreat your Tamed Adult Creatures into their implant as a sort of alternative way to Cryopods.
  • In order to Chronicle your tame you simply go up to your Tame and the option is available on it's Radial Wheel and after pressing it will start the chronicling. At the end of the Particle effect the creature will disappear and a Bag will drop with the Chronicle Implant inside along with any other items the creature may have had (Equipped Saddles, inventory items, etc.)
  • Chronicle Implants last forever
  • Reviving creatures from Chronicled Implants at a Revival Platform always costs 2 Ancient Amber regardless of the creature's type and it's level

Fixes that still need to be Addressed

Death Essence

  • Need to fix the Implant not updating the Imprinting percentage on its tooltip (Creature still has its imprinting percentage when revived it just doesn't tell you on the Tooltip).
  • Try to add the Gene Traits onto the tooltip from the latest update on the Cryopods
  • Wild Creature Implants not disappearing after expiring
  • Need to find a way to disable the Radial Wheel when the creature is being chronicled.
  • Also need to figure out a way to get the Required Amber field in the tooltip to display the Ancient Amber cost.

Soothing Balms

  • Would like to figure out down the road on a way to get this to work with dinos that don't gain taming percentage from eating taming food.

Crafting Stations

  • Wanna figure out a way on how to display the Currency amount on the tooltip of those Crafting Stations

TEK Kibble Processor

  • With the Eerie Creatures in my mod, I am gonna figure out a way to implement the "Creature Implant has a chance not to be consumed and returns back as an Eerie Creature Implant" mechanic

Goals/New stuff for this Mod in the Future

Warning Bell/Alarm Tower

  • Would like to introduce these as Arketype structures but need to figure out how to code it when it comes to alerting players when a structure is damaged.

Double Sided Platform Saddle

  • So with this I need to figure out how Saddles work in the game and how to properly implement this in the game. Also need to redo the 3d model to make this happen. When I do eventually get around to figuring this all out I do wanna make this a Platform Saddle exclusively for the Paracertherium and Plesiosaur instead of the Mammoth since the Mammoth has a better saddle. Plus out of all of the Platform Saddle creatures the Paracertherium and the Plesiosaur are probably the most unutilized creatures and could give them some more purpose.

Dungeons

  • With Eerie creatures being introduced, a pipe dream would be to introduce the Dungeons and have that available but would require some mapping experience and how all of that works plus I would have to create the Dungeons by scratch and I would probably introduce 6 permanent Dungeons since I don't have the Dungeon Generating technology and the time to keep creating new dungeons.

Tame Request

  • This is also another mechanic exclusive to Ark Mobile that allows you to teleport your tame to your location, but this is something I would have to look more into

Other Mobile Features

I do have some other Mobile stuff in some of my other mods you can check out as well:

Mobile Ammunition

  • Contains the Toxicant Arrows and Dodo Arrows

Mobile Structures

  • Contains the Battlements along with some new Battlements, the Cantilever Platform, and the craftable Beehive

Disclaimer

WARNING: This mod does remap the original listed files:

  • Death Essence (And all personal Death Essences for certain Dino’s like the Veilwyn, Ferox, Tidepup, Etc.)
  • Oasisaur
  • StoneHarvestComponent
  • MetalHarvestComponent
  • MetalHarvestComponent_Rich
  • Also for the Eerie Creatures this mod does use the 255 Color Region marker to do the color changing effect

So keep all of this in mind if you have another mod that uses any of these files or the 255 color marker.

WARNING: Bob's Tall Tales is required to use the Death Essence (Creature Implant) part of this mod as it contains the Death Essence and Oasisaur!

Ark Mobile Port Team

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