Death Essence Upgrade

Introduces Ark Mobile gameplay to improve the Death Essence mechanics

Mod Description

This mod introduces many upgrades to the Death Essence mechanic first introduced in Scorched Earth by turning it more into the Creature Implant system that was originally introduced in Ark Mobile and giving an alternative way to bring back your creatures and tame new ones. With it introduces the Revival Platform, Tek Implant Chamber, and the Tek Kibble Processor also from Ark Mobile and makes the Oasisaur compatable with this new mechanic as well as giving him some minor tweaks.

UPDATE 6/20/26:

With this latest update I am introducing Potent Dust, which is Ancient Amber grounded up essentially.

  • Potent Dust can be consumed by a Player or force fed to a tamed creature to give it 50xp but must cooldown in between consumptions every 30 seconds.
  • There is a 5% chance to also knock out the player or Creature in addition to the xp.
  • Also can be used in a recipe to craft potent versions of Medical Brew and Energy Brew in the cooking pot or industrial cooker.
  • Potent Dust can be obtained by grinding up 1 Ancient Amber in a Mortar & Pestle to get 2 Potent Dust or grinding up 1 Ancient Amber in an Industrial Grinder to receive 6 Potent Dust.

I’m also working on getting a Dino coloring Potent dust to have Dino’s get a color based on the color dye used on the Potent Dust, applied to a random color region but this is proving harder than I thought.

UPDATE 6/14/26:

With this update the Tek Kibble Processor has been recoded and now works like how it did on Ark Mobile.

  • All previous Engrams on the Tek Kibble Processor has been removed except of course T.O.A.S.T.
  • Tek Kibble Processor Converts Kibble into other kibble using a Creature Implant.
  • Type of Kibble you will receive is equal to the creature that lays an egg that would normally make that kibble or its drag weight which would determine its kibble size (Similar to Bio Grinder)
  • To convert kibble its simple you place the creature implant in the inventory along with any kibble you want to change and of course 1 element since every process requires 1 element. Select the Creature Implant in the inventory and a Process button will appear in the middle and by pressing that the creature implant will be destroyed, 1 Element will be consumed, and the Kibble will be changed.
  • When selecting a creature implant in the inventory, on the Process button will display the type of kibble you can get by using that implant.
  • A single Creature Implant can convert an amount of kibble equal to the kibble it will create:
    • Basic Kibble Creature = Converts up to 30 Kibble
    • Simple Kibble Creature = Converts up to 14 Kibble
    • Regular Kibble Creature = Converts up to 8 Kibble
    • Superior Kibble Creature = Converts up to 4 Kibble
    • Exceptional Kibble Creature = Converts up to 2 Kibble
    • Extraordinary Kibble Creature = Converts up to 1 Kibble
  • Keep in mind it will convert any kibble in the inventory even the same kibble you are trying to get from the Creature Implant (Not tested but from what I've seen it usually converts the first amount of kibble inserted into the inventory)
  • The level of the Creature implant does not matter when it comes to making Kibble with it.

With this update all of the major projects have been completed and in the next coming weeks I will look into make some small fixes and adding in minor things through updates.

UPDATE 6/13/26:

With this recent update I have now switched the currency for reviving creatures from their implants from Element Shards to Ancient Amber. Ancient Amber is gained as a guarantee from killing Alpha Creatures and it has a small chance to be gained when harvesting anything that normally gives you Stone, Flint, and Metal or Stone and Metal.

Also with this update now every creature has its own individual Amber cost to revive them from the Revival Platform. Cost is equal to the Clone Base cost of the creature x500 + that creature's level, then divide that total by 5. Cost will be displayed on the Resurrect button when selecting a creature implant on the Revival Platform. All Chronicle Implants cost 2 Ancient Amber to revive them regardless of the type of creature and its level.

With the previous update I did introduce Chronicling. The way it works is your Tamed Adult Creatures have the option on their wheel and what it does is basically they retreat into their Implant (Similar to the Cryopod system). Now all Chronicle Implants last forever no matter where they are.

Next thing I will start to tackle soon will be the Tek Kibble Processor, I do wanna remove the engrams and set a type of formula for converting kibble equal to the creature that normal produces the kibble similar to the Bio Grinder.

UPDATE 6/8/26:

When installing this mod make sure you do a "Cheat DestroyWildDinos" cause a buff is what causes these wild dinos to drop the implant. As for tamed creatures that couldn't previously drop a death essence, cryopodding them or uploading them and redownloading them from say an obelisk should give them the buff that allows them to drop a death essence upon death.

Changes

Death Essence:

  • Changed to Creature Implants and Icon changed to reflect the Creature Implants from Ark Mobile
  • All creatures that previously couldn't drop a Death Essence now do so I.E. Underwater Creatures and Unbreedable Creatures
  • Wild creatures now leave behind a Creature Implant on their dead bodies (they do not drop in a drop bag) and when revived at a Revival Platform, they revive as wild (excludes Alphas, Corrupted, Bosses, Babies, Robots)

Ancient Amber

  • A resource from Ark Mobile is now incorporated into this mod and is used as currency to revive creatures from their Implants
  • Ancient Amber has a chance to be gained by harvesting any Rocks that normally give you Stone, Flint, and Raw Metal
  • It can also have a chance to be gained from Metal Nodes and Rich Metal Nodes
  • Some Ancient Amber is guaranteed to drop from killing Alpha/Astral Creatures.

Oasisaur:

  • Cooldown Timer before reincarnating creatures is reduced to 12 hours
  • Gains more Food per potted plant
  • Oasisaur cannot accept any Wild Creature Implants, Chronicled Creature Implants, Underwater & baby can only be in water Creature Implants, and Non-Breedable Creature Implants

Revival Platform:

  • Unlocks at level 65 and can be crafted on the Fabricator/Tek Replicator
  • Revives Creatures from their Creature Implants by placing the Implant in the Inventory, selecting the Implant, and pressing the "Resurrect" button
  • Resurrecting creatures requires Ancient Amber and scales with Creature Type and Creature Level
  • Revival Platform must be placed underwater to Revive creatures that can only be in water

Tek Implant Chamber:

  • Unlocks at level 102 and is crafted on the Tek Replicator
  • Freezes the timers of all Creature Implants placed inside the Implant Chamber as long as its powered
  • Implant Chamber is automatically powered by electricity

Tek Kibble Processor:

  • Unlocks at level 105 and is crafted on the Tek Replicator
  • Can convert kibble into other kibble using a Creature Implant and 1 Element
  • Also can craft T.O.A.S.T. that can be consumed by pure Dinosaurs that buff's their stats by 50% for 30 Minutes then they are knocked out and take double the damage for 5 minutes afterwards (Cannot be cryopodded during any of these buffs)
  • Kibble Processor is automatically powered by Electricity when in range of a Generator and can now be irrigated

Tame Chronicling

  • Allows you to retreat your Tamed Adult Creatures into their implant as a sort of alternative way to Cryopods.
  • In order to Chronicle your tame you simply go up to your Tame and the option is available on it's Radial Wheel and after pressing it will start the chronicling. At the end of the Particle effect the creature will disappear and a Bag will drop with the Chronicle Implant inside along with any other items the creature may have had (Equipped Saddles, inventory items, etc.)
  • Chronicle Implants last forever
  • Reviving creatures from Chronicled Implants at a Revival Platform always costs 2 Ancient Amber regardless of the creature's type and it's level

Goals for this Mod in the Future and Fixes in the works 6/20/26

Death Essence

  • Need to fix the Implant not updating the Imprinting percentage on its tooltip (Creature still has its imprinting percentage when revived it just doesn't tell you on the Tooltip).

Chronicled Implants

  • Need to find a way to disable the Radial Wheel when the creature is being chronicled.

Revival Platform

  • Working on getting creatures to spawn flat on the Platform instead of getting thrown out when spawning back in. So far it seems to work for Wild creatures but there’s something about tamed creatures that is causing that issue so it’s still being investigated.
  • I’ve noticed some creatures aren't doing their level up animation like the rest of them so that is something I’m going to look into as well.

Disclaimer

WARNING: This mod does remap the original Death Essence and Oasisaur files!!! Be careful when using another mod that remaps the Oasisaur or the Death Essence. This mod also remaps the StoneHarvestComponent, MetalHarvestComponent, and the MetalHarvestComponent_Rich so keep that in mind if you have another mod installed that does that same thing.

WARNING: Bob's Tall Tales is still required to use this mod as it contains the Death Essence and Oasisaur!

The Death Essence Upgrade Team

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