This mod adds a universal skin applicable to almost all of the building structures in the base game, converting them into a glass version.
There are 50 glass modes, opacity mask (smoke) and edge controls, fully customizable by paints and the structure's radial menu after applying the skin.
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THIS PREMIUM MOD IS NOT WHITELISTED ON OFFICIAL PVP!
But it works on Official-pve, UNO-pve, Host-solo, Non-Dedicated, Dedicated-pve. Server owners can also change the cosmetics configuration URL to use the pve list or create their own. See WC documentation.
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Some of the structures it can be applied to: Foundations (common, quarter, triangular), all ceilings, door fittings, dino portals, teleports, doors, windows, trapdoors (of all sizes), stairs, ramps, foundations, elevators, pitched roofs and forest platform. There are more than 45 types of structures + their variants.
"Crystal" modes:
- Frosted
- Hologram
- Hexagon
- Atmospheric
- Galaxy
- Water
- Ice
- Invisible (almost)
- Portal
- Simple
- RGB Illusion
- Grid
- Wisps
- Dirty Mirror
- Clean Mirror
- Star Fire
- Flames
- Deep Space
- Fractals
- Dynamic Fractals
- Gem Stone I
- Gem Stone II
- Gem Stone III
- Element Water
- Simple patterns: Circles, Chain, Grid, Hexagons I, Hexagons II, Hexagons III, Eyes, Waves, Squares, Round squares, Arrows, Tek icon, Cross, Cross II
- Coral reef ilusion
- Metal grating I
- Metal grating II
- Dirt
- Ceramics: Hex ceramics, Spiral ceramics, Tek ceramics, Flowers ceramics, Small dinos ceramics, Texturized ceramics, Xmas ceramics
Note: The scale option in the radial menu can change some of the modes patterns or speed movements
Smoky modes:
- In
- Out
- Opacity control
- Dynamic mode: when close, the smoke disappears, and reappears when far.
Edge control: In each structure, it is possible to hide edges defined in 6 categories, with each type of structure using one or more of these categories. For example, Pillars can only hide the edge named "pillar" (a rod that extends to the center of the structure), while foundations have 6 modes, with 4 being the upper sides, "under" as the bottom cover of the foundation (it is inside the ground in most situations) and "pillar" which would be the vertical details of the sides.
Coloring: All structures are paintable. The paintable regions vary, respecting the order of the first 3 available regions of the original structure, so when applying to something, the regions may be 0, 1, 2 or 1, 3, 5, etc., all are dynamic, but ensuring that it is possible to paint the skin over any structure. The first paintable region will correspond to the color of the glass, the second region applies to the smoked glass and the third region applies to door handles and other smaller details. All edges can be painted.
Extra function: Copy and paste!
If you want to configure multiple structures at once, you can copy the options from one to others using shortcuts. Just apply the skin to a structure, set it as you want, swim again over the structure but without applying, press the copy button, apply the skin to the next structure and/or press the copy button. Buttons:
- PC: Left Control to copy : Left ALT to paste
- Xbox or PS4 or Gamepad control: Right Shoulder to copy (R1/RB) : Left Shoulder to paste (L1/LB)
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My Discord server: https://discord.gg/TdQUYMKUnf
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NOTE 1: Not all structures are represented in the image gallery.