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Common Sense

Brings some common sense to Ark!

This mod is supposed to fix a lot of broken logic in the vanilla game.

Some dinos are just made immune to debuffs or damage from specific sources, but some are rebalanced or have some new perks that make sense for the creature to have.

(Many have been balanced to give the free dinos the advantage over the PAY 2 WIN non-sense they have been dishing out.)

First and foremost: ROCK ELEMENTALS NO LONGER BLEED! And are immune to a variety of debuffs that should not effect well... a rock.

Many other creatures have been made immune to effects that should not affect them like robots taking radiation damage or getting feared.

All changes to dinos are made though a buff so it should work on pre-existing TAMED dinos, they just need to be cryo podded and redeployed for it to work. Previously existing WILD dinos will not have the buff applied, but new dinos that spawn after the mod is installed will have the effect.

The mod can be unistalled without any dinos being deleted.

(EFFECTED CREATURES)

-Basilisk:

  • Immune to radiation
  • Immune to most bleed
  • Immune to fall damage
  • No longer get attack by small to medium carnivores
  • Turns faster
  • Swimming speed in doubled
  • Will now "Swallow" small to medium dinos it kills them (Right now just roll rats, burrowbucks, and purlovias) and gain a buff that provides health and food regen

-Karkinos

  • Immune to all bleed
  • Immune to some snare/slowing debuffs(like the spider webbed effect)
  • Immune to fear
  • Immune to fall damage
  • Immune to Noglins
  • added a 40% natural damage reduction(If their exoskeleton is tough enough to block bullets than why don`t they get a damage reduction, but the stego does?!?!?)

-Enforcer

  • Immune to all Bleed
  • Immune to many environmental effects
  • Immune to stun effects
  • Immune to electrocuted effects
  • Immune to fear
  • immune to radiation
  • added 90% weight reduction to: Element, Element shards, Element Dust, and Corrupted nodule
  • added 60% damage resistance against corrupted dinos and revenants
  • Doubled health per level-up (WIP)
  • Increased base damage
  • Can no longer be picked-up by things like kapros or megalosaurus
  • Added 50% natural damage reduction
  • Now protects the rider with a shield buff
  • Now deal 4X damage to revenants

-Beelzebufo

  • F R O G
  • Most large carnivores wont attack them unless attacked first
  • More health per level-up (WIP)
  • Deals bonus damage to all insects now(and arachnids)
  • Gets the hydration buff when touching water like the spino

-Giga

  • Immune to most snare/slowing effects
  • Immune to some bleed
  • Hits through the stegos armor

-Rock Golem

  • Immune to all bleed(Finally)
  • Immune to radiation
  • Immune to all electrocuted effects
  • Immune to all stunning effects
  • Immune to all slowing effects
  • Immune to all blinding effects
  • Immune to all fire effects
  • Immune to the aberration surface radiation
  • Immune to most environmental effects
  • Immune to being frozen
  • Immune to Noglins
  • Immune to fall damage
  • Immune to sand storm debuff
  • Golems now rapidly heal when in rock form
  • Have an extra 25% damage reduction that can`t be hit through
  • Stamina drains twice as slow
  • 90% Weight reduction on most mineral resources
  • Gigas and Carchas can no longer hit through a golems natural armor, and wild golems will have a 75% damage reduction instead of 90% against Gigas and carchas.
  • No longer gets flung by the dreadnautus
  • Doeds, Ankylos, and Dunkys now do bonus damage against golems
  • X-rock golems no longer apply an alpha boost to everything!!!!!! WOW

-Mek

  • Immune to all Bleed
  • Immune to many environmental effects
  • Immune to stun effects
  • Immune to electrocuted effects
  • Immune to fire (Not lava)
  • Immune to radiation
  • Immune the aberration surface radiation
  • No longer get attack by small to medium carnivores

-Reaper

  • Immune to all Bleed
  • Immune to stun effects
  • Immune to acid
  • Immune to fear
  • Immune to electrocuted effects
  • Immune to most snare/slowing effects
  • Immune to Noglins
  • Immune to fall damage
  • No longer get attack by small to medium carnivores
  • Nameless no longer attack tamed reapers
  • Reapers now apply a buff to the player the prevents nameless from spawning, also persists for 1 minute after dismounting
  • Burrowing now gives a slight regen boost and protects them from the surface radiation
  • Now actually play their level-up animation!
  • Deal more damage and take less damage from neophytes

-Magmasaur

  • Immune to all fire and lava
  • Immune to bleed
  • Immune to fear
  • Immune to radiation
  • Immune to aberration surface radiation

-Rock Drake

  • Immune to most bleed
  • Immune to fear

-Pyromane

  • Takes 4X damage from all ice damage sources

-Mantis

  • Immune to fear
  • Immune to sand debuffs(sand storm and fasolasuchus)

-Scorpion

  • Immune to fear
  • Immune to sand debuffs(sand storm and fasolasuchus)
  • Immune to some poison debuffs

-Araneo

  • Immune to fear
  • Immune to web debuffs

-Arthro

  • Immune to fear
  • Immune to bleed
  • Immune to acid

-Corrupted dinos

  • Immune to bleed
  • Takes 10X damage from the Forest and Desert titans, similarly to the Ice titan
  • 10% speed boost

-Ankylo

  • Natural 25% damage reduction
  • Reflects 25% of damage they take.

-Spino

  • Attacks faster in bipedal mode
  • Immune to most bleed

-Sarco

  • Slightly faster attack speed
  • immune to some bleed
  • Gets the hydration buff when touching water like the spino

-Megachelon

  • Immune to bleed
  • Gets the hydration buff when touching water like the spino

-All Wyverns including Void Wyrms

  • All wyvern are immune to radiation
  • All wyverns are immune to most bleed
  • All wyverns are immune to fall damage
  • All wyverns have a 25% natural armor (Except void wyrm that has 50% damage reduction)
  • All wyverns will give a elemental passive buff to the rider (Currently only have the ice wyverns finished)

-Fire

  • Immune to ALL Fire
  • Immune to lava

Lightning:

  • Immune to Stunning and electric effects

Poison:

  • Immune to poison
  • Immune to acid

Ice:

  • Immune to freezing from all sources
  • Now deal 2X bite and 4X breath damage to pyromanes
  • Now ALSO have a 50% damage reduction against pyromanes
  • Now gives the rider a buff that protects them from being damaged by fire effects (Pyromanes can`t kill you off the wyvern!), and provides hyperthermal installation.

Void Wyrm: (Not in game yet but I have the effect ready!)

  • Immune to all Bleed
  • Immune to many environmental effects
  • Immune to stun effects
  • Immune to electrocuted effects
  • immune to radiation
  • added 50% natural damage reduction

THIS IS A EARLY MOD THERE MAY BE BUGS

The Common Sense Team

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