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Carry Command

Carry Command adds a reusable item that lets you trigger a single attack from creatures you’re carrying—no targeting, no automation, just simple click-to-attack using vanilla behavior.

Carry Command – Precision Control for Carried Creatures

Carry Command gives you direct control over creatures being carried by flyers, allowing you to trigger attacks on demand—perfect for controlled harvesting and utility gameplay.

No more relying on awkward positioning or hoping your dino swings at the right time. With Carry Command, you decide exactly when your carried creature acts.

What It Does

While riding a flyer (like an Argentavis), you can manually trigger a single attack from the creature you're carrying

Works seamlessly with vanilla attack and harvesting logic

Enables precise resource gathering with dinos like:

Ankylosaurus (metal, flint,crystal,obsidian)

Doedicurus (stone)

Castoroides (wood)

No AI changes, no automation loops — just clean, intentional control

Key Features

✔️ Fully vanilla-compatible (no creature remaps or replacements)

✔️ Server-safe and multiplayer friendly

✔️ Uses existing attack behavior (no custom harvesting systems)

✔️ Designed to feel like a natural extension of ARK gameplay

✔️ Works with a wide range of carryable creatures

How It Works

Pick up a creature with a flyer

Press the assigned key/button

The carried creature performs one attack

If a resource is in range, it harvests using normal game mechanics

Simple, responsive, and effective.

Balance & Design Philosophy

Carry Command is built to enhance gameplay without breaking progression:

No passive farming or automation

No buffs to damage or harvesting rates

Requires manual input for every action

Keeps the risk/reward and feel of vanilla intact

Why Use It?

Makes aerial harvesting more skill-based and satisfying

Eliminates frustration with missed swings or bad AI timing

Expands the usefulness of flyers without making them overpowered

Fits perfectly into vanilla-plus / QoL mod setups

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