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Dino Captureballs

Tame dinos with Captureballs!

The mod is back! Had to make some adjustments to allow it to be published again. While that happened, I made some larger changes to it. Read the changelog at the bottom of the description. But if you choose not to, I will put this warning now; your current progression on catching dinos will be wiped upon updating. This is due to me making some changes under the hood to future-proof the mod for further additions. Unfortunately that will mean you would have to catch the dinos all over again if you want your trainer buff back. Hopefully the new additions will offset this downside. Also, if you are updating the mod and a previously captured dino is not returning to its Captureball, unclaim and reclaim the dino. That should fix the issue.

Also, I've read through all the comments and appreciate the kind feedback. I will try and fix the issues and make adjustments people are requesting, but in due time as I can't fully commit as much time to this.

This mod is thanks to Aleksey, who made the basis for this mod for ASE which is named Pokeballs and (with permission) allowed me to use their source code. I loved their mod so much that I had to have it for Ascended. Without their source, I wouldn't have been able to do this.

That being said, this mod is not the same as theirs. It is purely just the Captureball portion of it with some personal tweaks and basic progression mechanics to it.

Please keep in mind, I do not possess a console so I cannot test any builds on them. If there are any console-specific issues, please leave a comment and I will do my best to find a solution.

  • Captureball (1x catch rate)
  • Greatball (1.5x catch rate)
  • Ultraball (2x catch rate)
  • Masterball (Guaranteed catch)
  • Quickball (1x catch rate): Thrown faster and homes on target. Ignores catch cooldown, giving 1.5x catch rate if thrown within cooldown period.
  • Fastball (1x catch rate): Caught dinos receive a 25% movement speed buff.
  • Duskball(1x catch rate): 1.5x catch rate at night. Caught dinos gain a 10% boost to many stats at night.
  • Healball (1x catch rate): Dinos receive 2x healing and regeneration from all sources.
  • Diveball (1x catch rate): 1.5x catch rate when dino is underwater. Homes on dinos when both the player and dino are underwater. Dinos only lose a quarter of their oxygen when submerged and use no stamina. Dinos have a 15% movement speed bonus underwater. Riders lose no oxygen.
  • Dreamball (1x catch rate): The dino loses some damage dealt, but adds torpor to each attack.
  • Heavyball (1x catch rate): 50% more HP and 100% more carry weight, but lose 10% movement speed.
  • Friendball (1x catch rate): Dinos with this buff are not targeted by other dinos.
  • Loveball (1x catch rate): If the dino has a mate-boost, upon taking fatal damage, gain 5 seconds of invulnerability before going on cooldown.

Other features:

  • Battle music is played when in combat or catching a dino. You can toggle it off in your radial menu.
  • Catch rate is determined by the dino's max health, their current health, and max torpor. The higher these are, the more difficult it will be. Though, putting a dino to sleep will increase the catch rate.
  • Dino's that are caught get their own Captureball and can be returned using primary-fire while looking at them.
  • A dino that has been caught will faint (fall asleep) if they take lethal damage.
  • Dino's that are returned to their Captureball will deposit their inventory into yours.
  • Try to catch one of each dino, as you'll unlock new tiers of buffs. Each one giving you a higher overall chance at catching dinos. Be sure to catch them all! (The icons can be toggled off in the player's Multiuse menu).

NEW: Catching a specific species enough times unlocks medals for that dino.

  • Bronze Medal, 10 catches = 5% permanent boost to that tamed dino species' stats.
  • Silver Medal, 20 catches = 10% permanent boost to that tamed dino species' stats.
  • Gold Medal, 30 catches = 15% permanent boost to that tamed dino species' stats

NEW: Leveling a dino at least 40 times unlocks the ability to swap Captureballs. To swap, hold an empty Captureball in your hand and find the option in the dino's Multiuse menu. Note: Dino's that are unclaimed will lose all progress in this.

Changelog:

Additions

Catching the same dino a certain number of times unlocks medals which provide permanent bonuses to tamed variants of them. The medal type and amount caught will be above the dino. This can be toggled off in the Multiuse menu.

Leveling up a dino enough times will give it the ability to swap Captureballs.

Icons above dinos are shown when they have already been caught, as well as how many and their current medal. You can toggle this off in your Multiuse Menu.

Adjustments

Name changes due to copyright.

Dropped Captureballs have a mesh now.

Quickball has sound and added particles when homing.

Diveball buff now includes a 15% movement speed underwater.

Various changes to the code, which unfortunately will cause players to have to re-catch dinos again for upon updating the mod. This only applies to getting the trainer buff. Your dinos will NOT be deleted.

Fixes

Debuff timer for catch cooldown is always rendered now.

Captureballs should no longer randomly catch dino's when the catch chance is 0%.

When joining a tribe, dinos caught prior should transfer as well.

Captureballs visual spin has been adjusted.

Captureballs have less bounce.

Music has been given a buffer to remedy strange fade-outs to it.

Dino Captureballs Team

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