Apothecary and Baked Goods

Some QOL items - tranq arrows and darts, steel and mithril weapons, consumables (heal, change size), bonfire (large campfire)

BrIm is my acronym for Brite Imagination

And may I recommend "A Nice Bed with Benefits", my new mod - no cooldown, an inventory, player items are transferred to target bed; now with death recovery

INI settings FarSee consumables, FarSpec Wearables, and some structures get working distances from GameUserSettings.ini; the entries and default values are listed at the bottom of this page

Known Issues

  • HouseCalls is not auto-feeding CondensedMilk to babies, but you can add 100 to the baby inventory and hand feed them
  • Famished still exists, it should increase a wild (or tame) dino food consumption rate but not reduce food
  • important I apologies for loss of Mithral items – i did not realize renaming something caused this

Planned Changes

  • Smelter to pull metal and mithril ore from Dino’s
  • Burning/Freezing/Shocking offence consumables will require a 'fuel' within the dino inventory (Embers, Frost, Sparx)
  • Poisoning offence consumable to be added, requiring Noxious fuel
  • Defence for poisoning
  • Trinket versions of all offence and defence consumables

General Changes

  • TheriBannock consumable did not have crafting requirements
  • TheriBannock does not work with PaleoTheri (Hard Hitting Herbivores), but does if the theri is temporarily turned into a vanilla dino
  • Anky and Theri trinket had incorrect description
  • changed weight of mithral ore and ingot to 1.25, weight of steel ingot to 1.1
  • Smelter pulls raw metal and mithral from nearby dinos; see INI setting Smelter.PullRadius (default 9,000, minimum 300, maximum 30,000)
  • Smelter craft speed can be set by INI setting Smelter.CraftSpeed (default 5, minimum 1, maximum 100) – 25 yields one ingot per second; at this time the destruction of crafted items is fixed at 5 seconds
  • most defence consumables (bandages, chilled, courage, grounded, stoneskin, viscous, warmed) can be used by a player; trinkets are only for dinos
  • “Warmed” should protect from Cryolophosaurus and Veilwyn attacks; I hope it does not enforce any LC ownership
  • “Chilled” should protect from Pyromane attacks; I hope it does not enforce any BTT ownership
  • changed stack size of Raw/Cooked/Spoiled Bannock
  • renamed Mithril as Mithral; I hope this does not cause lose of items
  • some trinkets were not manifesting correctly – Chilled, Courage, Warmed
  • added “Anky Augment” consumable & trinket, to harvest mithral ore, and carry it with reduced weight; experimental
  • added “Theri Augment” consumable & trinket, to harvest raw bannock, and carry it with reduced weight; experimental

Structures

  • Refinery (Forge) - cooks metal ingots, steel ingots (metal plus charcoal), mithril ingots
  • Smelter, it should work like the Refinery Forge (which might be removed later), but can also breakdown ("grind") crafted items into raw resources; some resources will be lost, others may damage the smelter; items with a ‘durability’ will be broken down over time, others will be consumed immediately; consumes fuel 3x faster
  • Workstation (Smithy) - BrIm items can be crafted in core smithy as well
  • Bonfire - triple-size of campfire, much more heat and range; consumes fuel much faster
  • Fryer (Cooking pot), larger inventory, faster crafting, with improved versions of core consumables (Calien Soup, Enduro Stew, Focal Chili, Fria Curry, Lazarus Chowder, Sweet Veggie Sushi); will use external water source if available
  • House Calls – when filled with BrIm Healing Drinks, injured dinos within range will be healed; note these cause dinos to get very hungry, Extraordinary the most – if there is insufficient food nearby a dino could starve
  • House Cleaning- moves to its inventory dropped items, contents of dead characters, or (death) item caches; requires power source; holds 500 items, default range is 3000 radius (10 foundations); this is not a ‘recovery stone’ per se but if the player or dino is killed within its range the structure should pickup the inventory; might not work as expected if configured distance is above 24,000; note if INI settings exists it is likely the preview sphere will not reflect it properly; note has three "ignore" / "pickup" options - typically use “Ignore dropped items” as that can conflict with (for example) Ark Automated Vacuum
  • House Keeping – repairs structures (below 90% health) within range, or items in its inventory, if there are sufficient resources within its inventory or the area; crafted in Workstation
  • Primitive Battery – can power electronics such as House Cleaning or House Keeping for a short period; crafted in Workstation

Consumables

Can be crafted in Fryer or Industrial Cooker

  • FarSee consumables cannot be used together, and are also available as Wearables (crafted in Workstation)
  • Note: catalyst, macrosaur, minosaur, etc are not preserved by cryopods, and cannot be used concurrently; they run for 120 seconds plus 60 second cooldown; during this 60 seconds others may be consumed
    • small/medium dinos (Carnotosaur or smaller) cannot be ridden but can be picked up; those larger can be ridden and not picked up
    • only Terror Bird/Raptor and larger will consume; i.e. must have DragWeight >= 80
  • Bandages, should protect the dino from gash/gnash/bleed damage; also available as Wrappings Trinket without duration
  • Burning – makes enemy burn; in future it may consume a resource from dino inventory; wip
  • Catalyst Tonic - increases torpor, current health is reduced by 1/3 over duration (60 seconds), food is reduced by 50 units per second (work in progress); melee increases 50%, movement increased (amount is uncertain); stats and cost may change; dino will auto consume at 30% health
  • Chilled, should protect the dino and rider from fire attacks and lava; available as a Trinket
  • Courage, should protect the dino from Yutrannus fear roar; available as a Trinket; WIP
  • Deep Pockets - prevents pests from stealing (unlikely to stop Ichthyornis)
  • Extraordinary Healing drink (100% health over 20 seconds); buff appears like Argentavis rapid heal; stats, cost, etc may change
  • Famished, should make dinos within 10 foundations hungry; consumed by player, who cannot be mounted; will not work on asleep dinos; WIP
  • FarSee (ClearSight) - hides clouds, fog, grass; five minute duration, five minute cooldown
  • FarSee (Death Cache) - find nearby player or dino death cache, within 3000 radius (10 foundations); use in the cases when you/your dino kills a wild dino but does not harvest the remains, and you cannot find the death cache in the grass; note that if within range of a HouseKeeping item, that will pick up the cache - a note should be added to the team log
  • FarSee (Explorer Chests) - show an icon over Explorer Chests, only if it is about six foundations or further away; the icon is larger the further away it is; 5 minute duration, 5 minute cooldown
  • FarSee (Lifesigns) - shows a health icon above injured enemies (below 50% health)); icon is scaled by distance); 60 sec duration, 60 sec cooldown; work in progress - icon might be very small
  • FarSee (Resources) - track a resource item in your inventory, a icon will hover on resource sources, only if it is about six foundations or further away; the icon is larger the further away it is; 5 minute duration, no cooldown; might not track custom resources such as Mithral Ore or Bannok; INI settings for minimum and maximum distance and maximum icons to show; close resources show one icon
  • FarSee (Structure) - track a structure in your inventory (not an engram), a blinking icon hover over all structures; 5 minutes duration, no cooldown
  • FarSee (Supply Crates) - shows an icon atop any supply create within range; work in progress
  • Featherfall consumable - grants fall resistance for 15 seconds, no cooldown interval; craft requirements may change
  • Freezing – freezes enemy; in future it may consume a resource from dino inventory; wip
  • Gender Transition, switches the dino gender if it has one
  • Grounded - prevents rider from being dismounted/shocked by Cnidaria and Electric Eel; consumed by the dino
  • Harvest Cupcake - increases Dino harvesting for 10 min; will consume Journeyman or better hatchets and picks in inventory to boost more; also increases food consumption by the harvest rate increase
  • Healing drinks - heals Dino or player; note craft cost and effects may change; wip
  • improved “Lesser Cure” (duration is 10 minutes)
  • LoLight Sight consumable - grants night vision for five minutes; craft requirements may change
  • Macrosaur Tonic - increases dino size by 50%, doubles melee, reduces movement by 30%; mass is increased; weight is increased
  • Megasaur Tonic - increases dino size by 250%, triples melee, reduces movement by 30%; mass is increased; weight is increased
  • Microsaur Tonic - reduces dino size by 80%, reduces melee by 60%, triples movement; mass is reduced by 70%; weight is reduced
  • Minisaur Tonic - reduces dino size by 30%, reduces melee by 30%, doubles movement; mass is reduced by 70%; weight is reduced
  • Pine Sap Tea (aka Cactus Soup) - reduces water consumption, and hides player from wild dinos within four foundations
  • Runner Cupcake movement +250%
  • Shocking – electrifies enemies; in future it may consume a resource from dino inventory; wip
  • Sprinter Cupcake, movement +50%
  • Sticky Saddle - prevents rider from being dismounted; lasts 10 minutes
  • Stoneskin - reduces incoming damage by 20% unless it is from an Ankylosaurus or Doedicurus, where you take 50% extra damage ; should include Aberrant variants; other dinos will be added to this list such as Golems; in future it may require/consume a resource (stone, mithril, obsidian, etc) from dino inventory
  • Viscous, which should protect the player’s armour from taking damage from the Arthropleura spit attack
  • Warmed, should protect the dino and rider from freezing attacks; available as a Trinket

Bannok

  • player craft inventory has a note explaining some of this
  • raw Bannok poisons like raw meat does
  • raw Bannok becomes Cooked Bannok in a Cooking Fire, Fireplace, Grill, and Bonfire; it is akin to Cooked Meat
  • in BrIm Bonfire, raw plus any berry becomes PrimeCooked; it is akin to Cooked Prime Meat
  • in Preserving Bin, cooked plsu sparkpowder becomes Biscuit in ; this is akin to Jerky
  • in Preserving Bin, PrimeCooked plus sparkpowder becomes Biscotti; this is akin to PrimeJerky
  • in BrIm Fryer, raw plus water plus honey becomes Milk; can be consumed, might tame Cats, might protect from Wyvern fire attack
  • in Dehydrator, Bannok Milk plus squid oil becomes Condensed Milk; can be used to grow a baby up faster and imprint; can feed manually, House Calls will automate
  • Raw, Cooked, PrimeCooked, and milk can spoil; this is akin to Spoiled Meat

Weapons / Ammo

  • Stone Sickle to harvest raw Bannok; does not harvest under water
  • Steel hatchet, Mithril pick, and hatchet
  • hunger arrows and darts (does no torpor) - three tiers; arrows only work with bows, superior arrows - bows and crossbows
  • enhanced tranq arrows and darts (also reduces food) - three tiers; arrows only work with bows
  • healing darts - 25% across 20 seconds; values may change
  • Air Pistol/Dart/Cylinder - fires underwater, short range, massive torpor over 1 min; cylinder is attachment, powers it, degrades over time; when an Air Cylinder is used up it is destroyed (removed form weapon and inventory)

Resources

  • Steel ingots, to make steel pick, hatchet, and pike; about twice damage of core
  • Mithril ore and ingots (harvested with BrIm Pick), to make pick, hatchet, and pike; about four times damage of core
  • Bannok (vegetarian food):
  • raw is harvested with Stone Sickle
  • raw is cooked in campfire, fireplace, bonfire, industrial grill; cooks faster than meat
  • raw plus honey is cooked in cooking pot or industrial cooker, to make prime Bannok
  • when placed in a Preserving Bin, Bannok plus Azulberries crafts ‘Biscuits’ i.e. Jerky, and Prime Bannok plus Azulberries crafts Biscotti i.e. prime jerky
    • Note that crafting of Prime Bannok, Biscotti, and Biscuit may change

Pending / Ideas

  • Redlight Sight (i.e. Desmodus heat vision)
  • Escapade - prevent you from being webbed, etc
  • Various offensive buffs: Pugilist (prevents target from flying, jumping, or running), Slasher (target takes bleed damage), Immolation (target is set on fire), Shocker (target is electrified), Chiller (target is frozen)
  • Various defensive buffs: Heater (prevents being frozen), Cooler (prevents being set on fire), Grounded (prevents being electrified)
  • Condensed Milk - aids in imprinting babies
  • your suggestions...

Some of my item icons originated from https://www.freepik.com/

GameUserSettings.ini entries:

  • [BrIm]
  • FarSeeExplorerChests.MinDistance=2100
  • FarSeeExplorerChests.MaxDistance=21000
  • FarSeeLifesigns.Distance=15000
  • FarSeeResources.MinDistance=2100
  • FarSeeResources.MaxDistance=24000
  • FarSeeResources.Quantity=50
  • FarSeeStructures.Distance=12000
  • HouseCalls.Distance=6000
  • HouseCalls.TimerSeconds=60
  • HouseCalls.BabyImprintQuality=1
  • HouseCalls.BabyFoodPortion=10
  • HouseCalls.MatingIntervalSeconds=300
  • HouseCleaning.Distance=3000
  • HouseKeeping.Distance=3000
  • HouseKeeping.TimerSeconds=60
  • Smelter.PullRadius (default 9,000, minimum 300, maximum 30,000)
  • Smelter.CraftSpeed (default 5, minimum 1, maximum 100)

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