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Assorted Traits

Now with nearly 40 unique traits across both items and creatures! Adds an assortment of traits you can find across your Ark, from better gathering to striking down your enemies with thunderbolts and lightning.

File Details

assorted traits-windowsserver 127.zip

  • R
  • Mar 1, 2026
  • 1.33 MB
  • 139
  • 1.0

File Name

assorted traits-windowsserver 127.zip

Supported Versions

  • 1.0

* More hivemind math fixes
* Performance improvements - trimming down some function calls with caching
* Fixed trait attachment by other actors being weird
* Added `cheat ScriptCommand AT_SpawnCreatureWithTraits` to spawn dinos specifically with given traits - ex:  `cheat ScriptCommand AT_SpawnCreatureWithTraits -Level=150 -Class=/Game/PrimalEarth/Dinos/Bigfoot/Bigfoot_Character_BP.Bigfoot_Character_BP -Traits=AT_Cloaked[0],AT_Toothless[0] -Position=(x=3000,y=3000,z=3000)`
* Fixed some bleed interactions
* Started moving some code around for the upcoming rewrite (mostly for my own sanity but also to make skills play nicely)
* Hid ATraits buff icon from the bottom right buffs corner (still visible in buff menu)
* Related to above - description in buff menu now lists traits instead of name oops
* Hopper can have a lil bit of fall damage resistance as a treat
* Fixes (I think, idk I can't test without a console) in-game traits menu being weird about virtual cursor on consoles
* New bleed trait - Shredder. Default global weight of 0.7
    * melee damage multiplier of 0.25
    * basic attack speed multiplier of 2
    * stacking bleed like deinonychus
    * limited to creatures at or under 300 drag weight
* ATraits now runs capsule drop logic for all traits, including vanilla, instead of just my own (if you're also running CT I recommend just disabling the CT capsule drop chance so you don't get duplicates)
* Fixed cloaked not catching some things
* Fixed traits not passing between shoulder pets/people/mounts correctly
* Fixed missing some cases where a capsule should be dropped but a valid inventory to put it in couldn't be found
* Added `cheat ScriptCommand AT_SetCapsuleDropChance` which takes a `-Chance=X` param (zero thru 1) and sets the global trait capsule drop chance until something else does or server restart
* Added `cheat ScriptCommand AT_GiveTraitCapsule -Trait=SomeTrait[tier]`
* Capsules can no longer be consumed for a dino if the dino wouldn't be allowed to have the trait added
* Added accessory slot support to a bunch of item traits that were missing it
* Increased rarity of some traits (Bulwark) for balance
* Updated some trait descriptions so they're more useful
* Fixed insulated improperly applying some damage resistances depending on combination of tier and damage type
* Cloaked nerfs:
    * fixed not being detected if you were really close to something (currently about 1.5 foundations, will be a future config)
    * attacking and actually hitting something for non-zero damage will now deactivate cloaking for 5 seconds (also future config)
* Fixed a couple of spelling issues