File Details
assorted traits-windows 127.zip
- R
- Mar 1, 2026
- 59.76 MB
- 166
- 1.0
File Name
assorted traits-windows 127.zip
Supported Versions
- 1.0
* More hivemind math fixes
* Performance improvements - trimming down some function calls with caching
* Fixed trait attachment by other actors being weird
* Added `cheat ScriptCommand AT_SpawnCreatureWithTraits` to spawn dinos specifically with given traits - ex: `cheat ScriptCommand AT_SpawnCreatureWithTraits -Level=150 -Class=/Game/PrimalEarth/Dinos/Bigfoot/Bigfoot_Character_BP.Bigfoot_Character_BP -Traits=AT_Cloaked[0],AT_Toothless[0] -Position=(x=3000,y=3000,z=3000)`
* Fixed some bleed interactions
* Started moving some code around for the upcoming rewrite (mostly for my own sanity but also to make skills play nicely)
* Hid ATraits buff icon from the bottom right buffs corner (still visible in buff menu)
* Related to above - description in buff menu now lists traits instead of name oops
* Hopper can have a lil bit of fall damage resistance as a treat
* Fixes (I think, idk I can't test without a console) in-game traits menu being weird about virtual cursor on consoles
* New bleed trait - Shredder. Default global weight of 0.7
* melee damage multiplier of 0.25
* basic attack speed multiplier of 2
* stacking bleed like deinonychus
* limited to creatures at or under 300 drag weight
* ATraits now runs capsule drop logic for all traits, including vanilla, instead of just my own (if you're also running CT I recommend just disabling the CT capsule drop chance so you don't get duplicates)
* Fixed cloaked not catching some things
* Fixed traits not passing between shoulder pets/people/mounts correctly
* Fixed missing some cases where a capsule should be dropped but a valid inventory to put it in couldn't be found
* Added `cheat ScriptCommand AT_SetCapsuleDropChance` which takes a `-Chance=X` param (zero thru 1) and sets the global trait capsule drop chance until something else does or server restart
* Added `cheat ScriptCommand AT_GiveTraitCapsule -Trait=SomeTrait[tier]`
* Capsules can no longer be consumed for a dino if the dino wouldn't be allowed to have the trait added
* Added accessory slot support to a bunch of item traits that were missing it
* Increased rarity of some traits (Bulwark) for balance
* Updated some trait descriptions so they're more useful
* Fixed insulated improperly applying some damage resistances depending on combination of tier and damage type
* Cloaked nerfs:
* fixed not being detected if you were really close to something (currently about 1.5 foundations, will be a future config)
* attacking and actually hitting something for non-zero damage will now deactivate cloaking for 5 seconds (also future config)
* Fixed a couple of spelling issues

